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Vashur, the Heartstalker

SirAston December 2, 2013 User blog:SirAston

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Stats

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 125 Mov. speed N/A

Vashur, the Heartstalker is a custom champion in League of Legends.

THIS IS NOT FINISHED WORK (because I'm kinda under time pressure right now). READ AT YOUR OWN RISK.

Abilities

Observing Fiend
ChampionSquare

Listening to the heartbeat of his prey, he gains a Hunter-stack for every enemy champion within vision range every second. This maxes at 25 stacks and decays for 2 stacks per second after 5 seconds of not seeing an enemy champion. He gains a new set of abilities as long as Vashur has 20 or more stacks.


Note: As long as he has 15 to 19 stacks and at least one enemy champion within vision range, his skin begins to darken. Note: As long as he has 20 or more stacks, he trades his human-like body for that of a more ferocious and nightmarish bipedal beast.

Crimson String
RANGE: 900
COOLDOWN: 32 / 27 / 22 / 17 / 12
ChampionSquare

Active: Vashur throws a string of fine shadows that connects him to the first enemy hit. Abilities against the connected target gains an additional Crimson-effect.

  • Duration: 4 / 5 / 6 / 7 / 8
Macabre Massacre
RANGE: 475
COST: 60 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Active: Vashur dashes to the targeted enemy, dealing physical damage that is reduced by 10% for every 150 units Vashur needs to traverse. Crimson: The connected enemy gets pulled 300 units towards Vashur and stunned for 0.25 seconds before he dashes.

  • Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)


Suppression
COST: 20 / 17 / 14 / 11 / 8 mana per autoattack
COOLDOWN: 1
ChampionSquare

Passive: Vashur gains 1% Armor Penetration for every Hunter-stack on him.

Toggle: Dealing physical damage reduces the target enemy's armor for 3 seconds as long as Suppression is toggled on.

Crimson: The armor reduction-debuff can stack up to 5 times against connected targets.

  • Armor Reduction: 2 / 4 / 6 / 8 / 10
Liberation
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 28
ChampionSquare

Passive: Vashur gains 1% Armor Penetration for every Hunter-stack on him.

Active: Vashur consumes every Hunter-stack to cleanse himself from movement-impairing effects by ripping his beast form away from him, pushing it 100 units forward in the process. The independent beast form acts as a untargetable clone of Vashur that automatically attacks nearby enemies (prioritizing connected targets). The clone deals 50% of Vashur's damage.

Crimson: The connected enemy is feared for 1.5 seconds when Liberation is used.

  • Duration: 3 / 3.5 / 4 / 4.5 / 5


Deadly Excitement
COST: 40 mana
COOLDOWN: 11
ChampionSquare

Active: Vashur synchronizes the heartbeats of every enemy with his own, gainining additional attack speed and doubling his Hunter-stack gain for 4 seconds.

  • Attack Speed Bonus: 60% / 75% / 90% / 105% / 130%
Exciting Death
COST: 80 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
ChampionSquare

Active: Vashur attempts to stop his target enemy's heartbeat on his next auto-attacks within 4 seconds, dealing additional physical damage. Crimson: Enemies within 325 range of the connected target are affected by a slowed heartbeat, getting 50% of the damage dealt to the connected target.

  • Bonus Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 15% bonus AD)


1st Ability with Multiple Effects
RANGE: 1500
COST: 140 mana
COOLDOWN: 8
ChampionSquare

Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)
2nd Ability with Multiple Effects
RANGE: 0
COST: 0 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.


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