(Innate): Each time a unit dies in a range of 500, Seshiro gains 3 soul. If the unit is a Champion, gains 6 souls. Seshiro gains 1 mana and heath for each soul he owns and gains 1 soul every 5 seconds. When Seshiro dies, he loses half of his souls.
Ability
Description
Leveling up
Creeping Soul
(Active): Seshiro blasts a white soul in a line that deals the first target it reaches and gets a mark during 3 seconds. During this time, Seshiro is able to explode the mark using souls and deal damage in area.
(Active): Seshiro summons a light pilar in a target area during 3 seconds revealing and blinding all the units on that area. During this time, Seshiro is able to turns out light into darkness with the help of his souls, dealing magic damage per second.
Cooldown: 10 seconds
Range: 1500
Radius of Aoe: 400
Cost: 70 / 85 / 100 / 115 / 130 mana
Cost: 4 / 8 / 12 / 16 / 20 soul
Total Max Magic Damage: 30 / 60 / 90 / 120 / 150 (+0,6 per ability power, +0,75 per soul)
Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 (+0.2 per ability power, +0,25 per soul)
Blinding: 0,5 / 1 / 1,5 / 2 / 2,5 seconds
Dawn Prision
(Active): Seshiro shoots a white soul dealing magic damage and silencing the target for 1 second. If the target is a champion Seshiro may cast a prision within a second. If this occurs, this champion will be surrounded by a white cyrcle for 1.5 seconds. If an enemy champion colides with this prision, Dawn Prision will deal magic damage and stun the champion for 1 seconds
(Active): Seshiro frees all his souls during a second. Then, all the souls plummet on a target area, slowing and dealing tons of damage to the targets during 3 seconds.
Range: 5000
Range of Aoe: 600
Slow: 2%
Cost: 130 mana and all the souls.
Cooldown: 120 / 115 / 100 seconds
Total Magic Damage : 300 / 750 / 1125 (+2,1 per ability power, +3 per soul)
Magic Damage per second: 100 / 250 / 375 (+0,7 per ability power, +1 per soul)