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Seshiro the Survivor

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1 Growth 18 1 Growth 18
Health 380 (+75) Attack damage 47 (+3.2)
Health regen. 4.85 (+0.50) Attack speed 0.644 (+1.68%)
Mana 290 (+50) Armor 11.5 (+4)
Mana regen. 7.10 (+0.75) Magic resist. 30 (+0)
Attack range 530 Mov. speed N/A



Abilities

Patch Unknown
Ability.jpg
Soul Nest
(Innate): Each time a unit dies in a range of 500, Seshiro gains 3 soul. If the unit is a Champion, gains 6 souls. Seshiro gains 1 mana and heath for each soul he owns and gains 1 soul every 5 seconds. When Seshiro dies, he loses half of his souls.


Ability Description Leveling up
Ability.jpg
Creeping Soul
(Active): Seshiro blasts a white soul in a line that deals the first target it reaches and gets a mark during 3 seconds. During this time, Seshiro is able to explode the mark using souls and deal damage in area.
  • Range: 625
  • Explosion Radius : 300

Cost: 65 / 70 / 75 / 80 / 85 mana

Magic Damage: 60 / 100 / 150 / 220 / 300 (+0.4 per ability power)

Cost: 3 / 6 / 9 / 12 / 15 soul

Magic Damage Explosion: 20 / 30 / 40 / 50 / 60 (+1 per soul)

Cooldown: 7 / 6.5 / 6 / 5.5 / 5

Ability.jpg
Twilight Soul
(Active): Seshiro summons a light pilar in a target area during 3 seconds revealing and blinding all the units on that area. During this time, Seshiro is able to turns out light into darkness with the help of his souls, dealing magic damage per second.
  • Cooldown: 10 seconds
  • Range: 1500
  • Radius of Aoe: 400

Cost: 70 / 85 / 100 / 115 / 130 mana

Cost: 4 / 8 / 12 / 16 / 20 soul

Total Max Magic Damage: 30 / 60 / 90 / 120 / 150 (+0,6 per ability power, +0,75 per soul)

Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 (+0.2 per ability power, +0,25 per soul)

Blinding: 0.5 / 1 / 1.5 / 2 / 2.5 seconds

Ability.jpg
Dawn Prision
(Active): Seshiro shoots a white soul dealing magic damage and silencing the target for 1 second. If the target is a champion Seshiro may cast a prision within a second. If this occurs, this champion will be surrounded by a white cyrcle for 1.5 seconds. If an enemy champion colides with this prision, Dawn Prision will deal magic damage and stun the champion for 1 seconds
  • Cooldown: 8 seconds
  • Range: 700
  • Silence: 1 second
  • Stun: 1 second
  • Radius of the Prision: 350

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.5 per ability power)

Cost: 5 / 10 / 15 / 20 / 25 soul

Magic Damage: 50 / 100 / 150 / 200 / 250 (+0.5 per soul)

Ability.jpg
Sentencing Rain
(Active): Seshiro frees all his souls during a second. Then, all the souls plummet on a target area, slowing and dealing tons of damage to the targets during 3 seconds.
  • Range: 5000
  • Range of Aoe: 600
  • Slow: 2%
  • Cost: 130 mana and all the souls.

Cooldown: 120 / 115 / 100 seconds

Total Magic Damage : 300 / 750 / 1125 (+2,1 per ability power, +3 per soul)

Magic Damage per second: 100 / 250 / 375 (+0,7 per ability power, +1 per soul)

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