Kayn OriginalSkin
{{{1}}}
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 500 +0 Move. speed
Missing role  TBA
The Unstoppable Flux [1]
Price:IP 7800 / RP 975
Secondary Bar:Mana resource Mana
Release Date:(Month) (Day), (Year) Last Changed:N/A
Secondary Attributes:rangetype
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:  


Magnum, the Unstoppable Flux is a champion in League of Legends.

Abilities

Permanent Magnetism
Command Shockwave

Enemies who are 'magnetised' will be slowed around Magnum by 20%.



Iron Dust Device
RANGE: 230
COST: 40 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Chaos Storm 2

Active: Magnum places a small device on the ground, which stealths and arms after 1 second. While armed, the device grant vision in a 212.5 radius. If an enemy comes within 150 range of the device, it will detonate within 400 radius and release iron dusts, magnetising all enemies within the small area and dealing damage over 5 seconds. Each device has 50 health and can only be destroyed by auto-attacks.

  • Magic Damage: 25 / 50 / 100 / 150 / 200 (+ 30% AP)

The devices have a 1 minute duration. Only 3 devices can be armed at once.



Fluctuation
RANGE: 700
COST: 75 mana
COOLDOWN: 15 / 13 / 11 / 10 / 10
GReFuSiLLoP hitwave

Active: Magnum creates a fluctuating magnetic field around him, healing himself, then his allies, one by one, per second, for 5 seconds. The most wounded ally gets healed first. Each allied champion only receives one heal.

  • Heal:  / 70 / 100 / 130 / 160 / 200 (+ 30% AP)


Electromagnetism
RANGE: 500
COST: 140 mana
COOLDOWN: 15
JMLyan ElectricPulse

Active: Magnum reduces a target enemy champion or turret's damage output for 3 seconds.

  • Reduced Damage: 5% / 10% / 15% / 20% / 25% (+ 1% per 200 AP)



Core
RANGE: 700
COST: 150 Mana
COOLDOWN: 120 / 110 / 100
IlLusion01 Fireball

An iron rod falls from the sky, impaling onto the ground. Magnetised enemies are either pulled towards the centre, or pushed outwards. Also dealing damage to all enemies based on maximum health.

  • Magic Damage: 150 / 200 / 300 (+ 40% AP) (+ 10% of Enemies' Maximum Health)

The playing mechanism is like Twisted Fate's W.



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