• Slashingstrike

    Enchantment – Bloodreaper is a jungle item concept for AD Divers and Assassins who can dish out a lot of damage and it's primary goal is to finish off low health opponents. Similar item – Spirit of the Elder Lizard

    | effect2 = 18

    | passive = opens wound on
    enemies, making them Bleed as they take
    each second based on their

    | passive2 = |Bleed / second| 10% - 40% |Bleed / second| 10% - 20% }}

    | passive3 = duration: 3 seconds

    | buy = 1800 | sell = 2000 | comb = 700 | recipe = Serrated Dirk }}

    I've made this concept because I wanted to give something more interesting to AD fighters and assassins to play around. The item aims to be very effective at finish off enemies who lack are very low on health as well as defensive stats

    The …

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  • Slashingstrike

    I would like to suggest idea to rework Wuju Style into a line skillshot that would play important role on how much damage Master Yi will do as well as turning it into great utility for ganks, escapes and something that can help the team

    Being hit by Wuju Dagger will give more clear indication that Master Yi would do lots of damage so opponents will be prepared for potential fight as they will also know which targets are being hit and marked. Wuju Style's damage is applied to basic attacks as well as Alpha Strike, it will reduce enemies armor, as well which will increase Master Yi's damage significantly and the combination of Wuju Dagger and Alpha Strike will become decent ranged way to harass his opponents. After Wuju Dagger and Alpha Strik…

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  • Slashingstrike

    Burning Hastery is item concept for AP Champions that is focused on conditional cooldown reduction as well as boosting their late game power. As bonus the item also provides mana with conditional mana restoration that allows AP champions to farm reducing their “mana cost” while they are on it, allowing them to stay longer on the battlefield

    10% cooldown reduction
    300 mana

    | passive = BURN [3 seconds cooldown]:
    Damaging enemies with ability will deal 60% bonus magic damage over 3 sec and will reduce all cooldowns by
    1 sec per 10% cooldown reduction | passive2 = FEEDBACK: Killing a unit affected by BURN restores 40% mana cost of the ability that applied the effect.
    Takedown on enemy champions restores additional 10% max mana

    | buy = 2900 | s…

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  • Slashingstrike

    This idea is AD-armor item that benefits skirmishers, fighters, tanks, and is focused on late game defensive scaling as well as long term endurance on the battlefield.

    The item benefits both auto attack based champion as well as those who rely on their abilities. Instead being focused on its offensive part, its focused on endurance and it rewards for stacking armor.

    Originally, the intent of the items was based on melee auto attack champions that requires them to stick to their targets for longer period of time. Since they are in very close range they will get focused easily so some defense option would be a good idea. Such champions are , , , , and many others. These warriors require them to stick to their targets for extended period puttin…

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  • Slashingstrike

    Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series.
    He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.

    equals to as based on Nerante's


    to enemies on a line based the charge levels stored.
    Cast - Release does not Empower others abilities

    Empowered: Release instantly fully charged Energy Wave

    |leveling = '
    30 / 60 / 90 / 120 / 150
    + | Charge level 1}} to | Charge level 2}}
    |range = 800 () |cooldown = 10 / 9 / 8 / 7 / 6 |cost = 100 / 90 / 80 / 70 / 60 energy }}

    based on enemies's

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