This idea is AD-armor item that benefits skirmishers, fighters, tanks, and is focused on late game defensive scaling as well as long term endurance on the battlefield.
The item benefits both auto attack based champion as well as those who rely on their abilities. Instead being focused on its offensive part, its focused on endurance and it rewards for stacking armor.
Originally, the intent of the items was based on melee auto attack champions that requires them to stick to their targets for longer period of time. Since they are in very close range they will get focused easily so some defense option would be a good idea. Such champions are , , , , and many others. These warriors require them to stick to their targets for extended period puttin…
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Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series.
He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.
equals to as based on Nerante's |The effect is increased by 1% per 1% of Nerante's missing health}}
}}to enemies on a line based the charge levels stored.
Cast - Release does not Empower others abilities
Empowered: Release instantly fully charged Energy Wave
|leveling = '
30 / 60 / 90 / 120 / 150
+ | Charge level 1}} to | Charge level 2}} |range = 800 () |cooldown = 10 / 9 / 8 / 7 / 6 |…
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This is idea for Critical Strike version of Ghostblade
| passive =
originally was crits based but now it will be more focused on Assassins so I figure its good idea to give ADC similar items
| active = Unique - Cooldown 90 sec: Next basic attack is a and will grands attack speed and 20% movement speed for 6 seconds.
the cooldown by 2 sec | recipe = Serrated Dirk, Wicked Hatchet | buy = 3100 }}
invisible Champions cannot be targeted or auto attacked but their location can be briefly revealed when they take instant damage or Damage over Time has been applied to themRead more >
This is Ability Power item idea for AP tanks that scales well with Health giving them Edge of Survivability
10% cooldown reduction
| passive = Unique: 4% into | passive2 = Unique [Cooldown ]:
Damaging enemy champions with an ability will cause them to take as
equals to 10% your over 3 sec while your champion will restore instantly
| buy = 3200 | recipe = Kindlegem, Blasting Wand, Giant's Belt | comb = 550 | sell = 2200
I think there are more Health options for AD champion and much less for AP Tanks.may lose its health stats which along with are oriented for AP tanks. Rylai is one of the core items for who would lose quite amount of power and defense
If Scepter is about to become health-less then this item would be good add…
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This is 150 Gold idea for Hunter's Potion which grands 1 charge instead of 5 and refills when slaying a monster or visiting the shop to give early game sustain to junglers()
| type = legendary
| consume = Regenerates, based on champion level,
85..170 ' and 55..140 '
for duration of 12 seconds
| passive = Potion Refills upon slaying a large monster
or visiting the shop
| passive2 = Slaying large monster when potion is full
will trigger the Regenerates at no cost
| passive3 = Maximum Charges: 1 | passive4 = Limited to 1 type of Potion | buy = 150 | sell = 50 }}
I personally rarely find myself buying because seems kinda too expansive, delaying the finishing of the final tier jungle item which seems like waste of gold and time
My usual start…
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