• Slashingstrike

    Burning Hastery is item concept for AP Champions that is focused on conditional cooldown reduction as well as boosting their late game power. As bonus the item also provides mana with conditional mana restoration that allows AP champions to farm reducing their “mana cost” while they are on it, allowing them to stay longer on the battlefield

    10% cooldown reduction
    300 mana

    | passive = BURN [3 seconds cooldown]:
    Damaging enemies with ability will deal 60% bonus magic damage over 3 sec and will reduce all cooldowns by
    1 sec per 10% cooldown reduction | passive2 = FEEDBACK: Killing a unit affected by BURN restores 40% mana cost of the ability that applied the effect.
    Takedown on enemy champions restores additional 10% max mana

    | buy = 2900 | s…

    Read more >
  • Slashingstrike

    This idea is AD-armor item that benefits skirmishers, fighters, tanks, and is focused on late game defensive scaling as well as long term endurance on the battlefield.

    The item benefits both auto attack based champion as well as those who rely on their abilities. Instead being focused on its offensive part, its focused on endurance and it rewards for stacking armor.

    Originally, the intent of the items was based on melee auto attack champions that requires them to stick to their targets for longer period of time. Since they are in very close range they will get focused easily so some defense option would be a good idea. Such champions are , , , , and many others. These warriors require them to stick to their targets for extended period puttin…

    Read more >
  • Slashingstrike

    Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series.
    He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.

    equals to as based on Nerante's |The effect is increased by 1% per 1% of Nerante's missing health}}


    to enemies on a line based the charge levels stored.
    Cast - Release does not Empower others abilities

    Empowered: Release instantly fully charged Energy Wave

    |leveling = '
    30 / 60 / 90 / 120 / 150
    + | Charge level 1}} to | Charge level 2}}
    |range = 800 () |cooldown = 10 / 9 / 8 / 7 / 6 |…

    Read more >
  • Slashingstrike

    This is idea for version of


    | passive =

    | active = Unique - Cooldown 90 sec: Next basic attack is a and will grands attack speed and 20% movement speed for 6 seconds.
    Each reduces
    the cooldown by 2 sec | recipe = Serrated Dirk, Wicked Hatchet | buy = 3100 }}

    originally was crits based but now it will be more focused on Assassins so I figure its good idea to give ADC similar items

    invisible Champions cannot be targeted or auto attacked but their location can be briefly revealed when they take instant damage or Damage over Time has been applied to them

    Read more >
  • Slashingstrike

    AP Item for Tanks

    October 24, 2016 by Slashingstrike

    This is Ability Power item idea for AP tanks that scales well with Health giving them Edge of Survivability

    10% cooldown reduction

    | passive = Unique: 4% into | passive2 = Unique [Cooldown ]:
    Damaging enemy champions with an ability will cause them to take as
    equals to 10% your over 3 sec while your champion will restore instantly
    12% .

    | buy = 3200 | recipe = Kindlegem, Blasting Wand, Giant's Belt | comb = 550 | sell = 2200


    I think there are more Health options for AD champion and much less for AP Tanks.

    may lose its health stats which along with are oriented for AP tanks. Rylai is one of the core items for who would lose quite amount of power and defense

    If Scepter is about to become health-less then this item would be good add…

    Read more >