Ryoichi - the Everlasting Fighter
Ryochi is a fighter concept focused on sustain for longer fights, quickly positioning and aims to be very sticky to his target such as ranged opponents. Through offensive items he increases his health regeneration that becomes stronger the lower on health and when low enough he gains massive protection boost which decays over time so building lifesteal and defensive items will greatly increase his endurance. Also he is able to absorb damage that may be used offensively against his opponents. He is able to quickly reposition himself as well as his foes in his favor and is able to deal with high health targets. Ryoichi is oriented toward longer fights but he has conditional burst damage if executed properly.
to health based on missing health…
Enchantment Bloodreaper - jungle item concept for AD junglers
Enchantment – Bloodreaper is a jungle item concept for AD Divers and Assassins who can dish out a lot of damage and it's primary goal is to finish off low health opponents. Similar item – Spirit of the Elder Lizard
| effect2 = 18
| passive = opens wound on
enemies, making them Bleed as they take
each second based on their
| passive2 = |Bleed / second| 10% - 40% |Bleed / second| 10% - 20% }}
| passive3 = duration: 3 seconds
| buy = 1800 | sell = 2000 | comb = 700 | recipe = Serrated Dirk }}
I've made this concept because I wanted to give something more interesting to AD fighters and assassins to play around. The item aims to be very effective at finish off enemies who lack are very low on health as well as defensive stats
The …
Master Yi's Wuju Style rework idea
I would like to suggest idea to rework Wuju Style into a line skillshot that would play important role on how much damage Master Yi will do as well as turning it into great utility for ganks, escapes and something that can help the team
- 1 Rising skill floor and Clarity
- 2 Laning Safety and Ganks
- 3 Lategame
- 4 Splitpushing, Farming and Lane Control
Being hit by Wuju Dagger will give more clear indication that Master Yi would do lots of damage so opponents will be prepared for potential fight as they will also know which targets are being hit and marked. Wuju Style's damage is applied to basic attacks as well as Alpha Strike, it will reduce enemies armor, as well which will increase Master Yi's damage significantly and the combination of Wuju Dagger an…
Burning Hastery AP item concept
Burning Hastery is item concept for AP Champions that is focused on conditional cooldown reduction as well as boosting their late game power. As bonus the item also provides mana with conditional mana restoration that allows AP champions to farm reducing their “mana cost” while they are on it, allowing them to stay longer on the battlefield
10% cooldown reduction
300 mana
| passive = BURN [3 seconds cooldown]:
Damaging enemies with ability will deal 60% bonus magic damage over 3 sec and will reduce all cooldowns by
1 sec per 10% cooldown reduction
| passive2 = FEEDBACK: Killing a unit affected by BURN restores 40% mana cost of the ability that applied the effect.
Takedown on enemy champions restores additional 10% max mana
| buy = 2900 | s…
AD Armor item idea
This idea is AD-armor item that benefits skirmishers, fighters, tanks, and is focused on late game defensive scaling as well as long term endurance on the battlefield.
The item benefits both auto attack based champion as well as those who rely on their abilities. Instead being focused on its offensive part, its focused on endurance and it rewards for stacking armor.
Originally, the intent of the items was based on melee auto attack champions that requires them to stick to their targets for longer period of time. Since they are in very close range they will get focused easily so some defense option would be a good idea. Such champions are , , , , and many others. These warriors require them to stick to their targets for extended period puttin…