the Dark Child
Kit Update Idea
This Idea is about giving Annie more options on how she uses, which will enhance Annie's basic abilities in a different way reducing the frustration to play against a little bit by giving better counterplay as well as expanding her mastery level, which would make her more fun to play as and would be more competitive
works the same way as before but now instead being only a stun ability it will enhance next ability, based on the ability used, in a different way giving Annie choices of how she wants to use her abilities – stun, damage/shredder, or survivability. Tibber Passive will reduce her basic abilities cooldowns when Pyromania Enhanced ability is being used
[Q] magic damage in Area infront of the 1st enemy collided.
enhances the travel distance and will stun damaged units.
[W] magic damage to enemies in a cone.
enhancement will deal extra damage over time and will shred enemies magic resistance which can work great against tanks and enemies that stack MR
enhancement grands movement speed allowing Annie to escape from dangerous situations for example when being ganked or allowing her to gank and chase her opponents.
[R] magic damage in massive area slowing down enemies giving which gives extra utility to her team.
Upon cast it grands Annie full stacks of instantly.
Tibbers also has a passive in which when she casts Enhanced ability it reduces the cooldown which will allowing her the combo system
The unit Tibbers gets no changes
– stun enemies and run from danger
– shred enemies for maximum damage and stuns
– initiate with a stun and shred enemies for extra damage
– double stun duration