After spellcast the next basic attack will cover Archie's target in flames dealing 10 to 180 +60% bonus AD as magic damage over 2 seconds based on Archie's level.
COST: 60 mana
Active: Archie fires a burst arrow that stuns the 1st enemy it hits for 0.2s and deals physical damage to enemies in 200 radius based on distance greatness. If the target is further than 600 range the cooldown is reduced by 4 sec
If the target is at 250 range or lower it will be stunned for total of 1.5 seconds.
RANGE: base (+200% bonus Attack Range)
COST: 40 / 30 / 20 / 10 / 0 mana
Passive: Archie gains 5 Attack Range per level
Active: Archie will strike multiple targets dealing physical damage and will apply Fire Enchantment, on-hit effects to all of his targets and may critically strike for 80% AD.
The cooldown is reduced by 1 sec per 50% bn attack speed and is not affected by cooldown reduction.
Physical damage: 20 / 40 / 60 / 80 / 100 +100% AD
Additional targets: 1 / 2 / 3 / 4 / 5
Dash and Strike
RANGE: 420 / 440 / 460 / 480 / 500
COST: 50 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Passive: Archie gains 2% to 20% bonus crit chance based on his level. Splitfire reduces Dash and Strike current cooldown by 20% per target
Active: Archie will dash to a target location, becoming untargetable. After that he gains bonus physical damage on his next basic attack including Splitfire for 4 sec and 20% bonus movement speed for 2 sec.
Active: Archie will fire giant arrow covered in flames. The arrow will pierce all enemies in line, dealing physical damage, and will create explosion on the 1st enemy champion it hits dealing additional physical damage. The arrow will continue to pierce enemies after the explosion
The Fire Arrow will leave trail of fire, while the explosion will cover huge area in flames both will deal bonus magic damage over 3 seconds. Duration: 5 seconds