This is 150 Gold idea forwhich grands 1 charge instead of 5 and refills when slaying a monster or visiting the shop to give early game sustain to junglers
I personally rarely find myself buying 400 gold seems kinda too expansive, delaying the finishing of the final tier jungle item which seems like waste of gold and timebecause
My usual start is
+ 3x or
gives 250 health
3x gives you 450 health
is twice weaker than 3x
and both options cost 150 gold.
The reward system that
150 gold version of would give the early sustain that junglers needs. It grands 1 charge only but when a large monster is slain the potion is refilled so the jungler can keep going and when done with farming they will be able to gank a lane with good amount of health and mana.
This potion can solve mana and health issues that Mana users and Tanks may have giving them better early game
500 gold Starting items would be
Late Game Scaling is optimal and maybe not necessary but its something that come to my mind so I decided to add it anyways