Master Yi Kit Update Idea
is critical strike oriented and preserves on-hit effects. It encourages more dynamic playstyle and quick reactions preserving it entirely, while expanding his mastery level by giving the Master more options on how he can outplay his opponents as well as giving him some swift combos on auto attack resets.
[Innate] Wuju Style is Master Yi - the Wuju Bladesman innate ability.
It's applied on Alpha Strike, his basic attacks, Double Strike and may critically strike on basic attacks.
Now scales with % AD without any flat values so Yi has to build Attack Damage Items to get more true damage and if he wants to maximize Wuju Potential he has to get critical strikes as well because Master Yi design always been based around Critical Strikes
Its true that Wuju Style as active ability gives Great amount of Power for short a while but I think Wuju Style is more suitable for being Innate Passive slot allowing more constant damage. At the same time Double Strike feels more suitable as Active Ability which would provide Extra Utility for Master Yi.
[Q] Alpha Strike Instead being able to critically strike, is but now is Execution type Ability.
it does %AD Physical Damage which is increased based on target missing health.
When alpha strike damages enemies they are marked for few seconds. Upon 2nd cast Yi will jump to strike a marked target dealing target % missing health as physical damage.
This will allow Yi to outplay his opponents better and Execute them easier when they are low on % health. During laning phase this allows him to engage in a short duel for harassment and trade heavy damage after which Yi can go back to safety. This also gives Yi more stickiness to his target while chasing his pray. Both Yi and his opponents will know which enemies are marked so they can play around that.
[W] Meditate restores missing health because its a defense type ability and items like
, , and other health type items will scale Meditate better. Yi will have to choose:
- get tanky for better healing and do less damage or
- go glass cannon, deal more damage and heal less to live on the edge of survival.
Mediate Grands shield to Yi that reduces physical damage and magic damage by percent. It has very short minimal duration to promote effective and dynamic quick reaction.
CANCELLING Meditate early at its very beginning will keep shield's minimal duration, reset his auto attack timer, restoring missing health instantly and will reduce Meditate cooldown by huge amount. This will encourage dynamic playstyle, move around more and less sitting in one place
[E] Double Strike now is ACTIVE ability because I think its more suitable for an Active Slot.
On Activation Master Yi gains massive boost of movement speed for short time and will empower his basic attack to strike twice and will reset his attack timer. Both attacks are still considered basic attacks and will apply all types of on hit effects fully and both attacks will be able to critically strike
This will allow Yi to to engage in a short duel or melee harassment as well as outmaneuver his opponents, dancing around them, provide him more stickiness during chase or escape from a gank and dangerous situations and Type items will become effective for him.
Double Strike Passively reduces basic abilities cooldowns because both Alpha Strike and Double Strike are based on cooldown reduction on a basic attack. While Meditate is very high cooldown surviving tool, Yi will be able to use Alpha Strike and Double Strike more often as Double Stirke would feel like spamable ability
[R] Highlander I think is pretty weak ability early game while late game is pretty good. Thats why the power is shifted a little bit. Yi gets less cooldown refreshment but more attack speed and movement speed for early game because i don't think Yi needs high cooldown refreshment early game which i think its more suitable for late game.