Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series.
He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.

Abilities

Empowered Strike / Soul Snatcher
[[File:I .png|64px|link=]]

Empowered Strike:
Using a basic ability will Empowered another (next) basic ability for 4 seconds, which can be used even if on cooldown but it's not refreshed. if Empowered Ability is used it goes on cooldown.
Basic Ability that Empowers another basic ability will be set on cooldown and cannot be used until off cooldown or until is been Empowered

Soul Snatcher:
After using Empowered Ability in next 4 seconds next basic attack will steal health
equals to 30% to 60% AD as true damage based on Nerante's missing health



Demonic Wave
RANGE: 800 (50)
COST: 100 / 90 / 80 / 70 / 60 energy
COOLDOWN: 10 / 9 / 8 / 7 / 6
[[File:Q .png|64px|link=]]

1st Cast - Charge: Nerante begins charging Demonic Energy into his sword for up to 4 seconds during which he can perform other actions. Every 0.7 sec he gains 1 Charge level, up to maximum
2 charge levels. Cast - Charge can Empower other abilities

2nd Cast - Release: If at least 1 charge level is stored, Nerante can unleash Demonic Energy Wave, that deals physical damage to enemies on a line based the charge levels stored.
Cast - Release does not Empower others abilities

Empowered: Release instantly fully charged Energy Wave

Physical Damage
30 / 60 / 90 / 120 / 150
+ 80% AD to 160% AD



Sword Swipe
RANGE: 300 / 500 (200)
COST: 60 energy
COOLDOWN: 10 / 9 / 8 / 7 / 6
[[File:W .png|64px|link=]]

Nerante steps forward in very short dash releasing heavy slash dealing physical damage based on enemies's health
reducing their armor by 20% for 3 sec

Empowered: Nerante leaps to target location slamming the ground infront of him Airborne icon knocking up enemies for half a second

Physical Damage
8 / 10 / 12 / 14 / 16%
enemies' max health + 50% AD



Dash n Slash
RANGE: 500 (200) / 800
COST: 70 / 65 / 60 / 55 / 50 energy
COOLDOWN: 10 / 9 / 8 / 7 / 6
[[File:E .png|64px|link=]]

passive: Soul Snatcher will restore 20 to 60 energy based on his missing energy

Active: Nerante Quickly Dashes toward target direction being untargetable for the dash. At the end of the dash if there are enemies behind him he will turn back and slice them
dealing physical damage

Empowered: Dash range is increased by 300.
Additionally during the dash Nerante will release series of slashes that deals 70% AD physical damage to all enemies on its path
(Damage stacks)

Physical Damage
60 / 90 / 120 / 150 / 180
+ 70% bn AD



Demonic Trigger
RANGE: 800 (50)
COOLDOWN: 150 / 100 / 80
[[File:R .png|64px|link=]]

For 10 seconds grands 30% movement speed,
health regeneration and 20% armor and magic resistance

total Health regen
200 / 400 / 600
+ 40% bn health

Soulsnatcher will release mini Demonic Wave that deals
physical damage to all enemies on a line but cannot critically strike and will reduce basic abilities cooldowns by 2 sec

Physical Damage
40 / 80 / 120
+ 130 / 140 / 150% AD


How Empowered Strike / Combo System works

The system is very similar to the way how Rengar Ferocity System works
Normal Ability -> Empowered Ability -> Normal Ability -> Empowered Ability and so on

  • After using Normal Basic Ability next ability is Empowered Basic Ability
  • After using Empowered Basic Ability next ability is Normal Basic Ability

Example:
Max cooldown - what is the cooldown after leveling it
current cooldown - what is the cooldown of the ability right now

Q W E have max cooldowns of 6 seconds
Q is off cooldown and available to use
W and E has current cooldown of 3 seconds and cannot be used

Cast Q it goes on cooldown and cannot be used
then W and E become empowered and are available to for use
W and E still count their current cooldowns

Cast Empowered W and it goes on 6 seconds cooldown and cannot be used
E continues its current cooldown and cannot be used


Combos

Charge [Q], wait 2 sec, Emp [W], (ERBA), Release [Q], [E], Emp [Q]
Emp - Empowered
(ERBA) - Energy Restoration Basic Attack after using Empowered Ability

  • Start with Charge [Q] DEMONIC WAVE
  • wait short time in between 1 and 2 seconds
  • [W] Empowered Sword Swipe for Airborne icon knock up
  • land a basic attack for energy restoration
  • [Q] Release DEMONIC WAVE for max damage
  • [E] Dash n Slash out
  • [Q] Empowered Demonic Wave Release


[W], Emp [E] - long distance escape
[E], Emp [W] - long distance engage for CC
[Q], Emp [W], (ERBA), [E], Emp [W] - Chain CC
[W], Emp [Q], (ERBA), [E], Emp [Q] - tank shredder with damage

Example Build

Example Build
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Tiamat item Phage item Vampiric Scepter item Boots of Speed item
Offensive Trinity Force item Ravenous Hydra item Death's Dance item Last Whisper item
Defensive Dead Man's Plate item Spirit Visage item Randuin's Omen item Sterak's Gage item
Consumables Health Potion item Control Ward item Elixir of Wrath item

Devil May Cry

Devil May Cry 3 - Dante Vergil combo video ( The Elysium )07:49

Devil May Cry 3 - Dante Vergil combo video ( The Elysium )

Devil may Cry is hack and slash action adventure game
in which the main character performs different combos
with melee and sometimes with ranged weapons.




Devil May Cry 4 Dante Devil Trigger00:56

Devil May Cry 4 Dante Devil Trigger

Dante's Devil Trigger Empowers all his
special abilities as well as regenerating health for the
duration but it drains energy for that time




Devil May Cry 4 Nero Exceed00:32

Devil May Cry 4 Nero Exceed

Nero can Empower his special attacks / special abilities
After using normal attack / special ability pressing
the Trigger Button on the Joypad at the right moment will allow
Nero to empower his attacks / abilities into their more devastating version

References