1 Growth 18 1 Growth 18
Health 600 (+100) Attack damage 63 (+3)
Health regen. 5 (+1) Attack speed 0.7 (+2%)
none (+0) Armor 35 (+3)
  Magic resist. 30 (+1)
Attack range 125 (melee) Mov. speed N/A

Raziriel is a fighter that scales best with attack damage and health. His marked traid is sustain and endurance.


Steals 10% AD health for each damaged unit as True Damage.
Abilities has 30% healing vs minions. Items do not apply this effect

Sawis Majoris
RANGE: 300
COST: 20 / 30 / 40 / 50 / 60 health
COOLDOWN: 7 / 6 / 5 / 4 / 3
[[File:Q .png|64px|link=]]

Passive: Every time Sawis Majoris damages enemy champion or big monster it reduces Piercing Dice cooldown by 1 second up to 3 seconds.

Active: Extend a giant saw blade onward in 300 AoE dealing physical damage 3 times over 1 sec
reducing enemies current armor by 8% each tick for 3 sec.

physical damage 30 / 60 / 90 / 120 / 150 + 90% AD

Piercing Dice
RANGE: 300
COST: 40% AD health
COOLDOWN: 9 / 8 / 7 / 6 / 5
[[File:W .png|64px|link=]]

Dashes in short distance onward spins his blade around him twice dealing physical damage ignoring enemy's bonus armor and will Slow icon slow enemies by 25% for 1.5 sec which can stack up to 50% Slow icon slow

physical damage 20 / 40 / 60 / 80 / 100 +80% AD

Mad Rush
RANGE: 1000
COST: 50 health
COOLDOWN: 16 / 14 / 12 / 10 / 8
[[File:E .png|64px|link=]]

Rushes long distance in a direction and upon colliding with a champion or bigger minion and monster he Airborne icon launches himself and the target as Airborne icon airborne for 1 sec dealing physical damage placing himself behind the target
Takedowns on Enemy Champions refreshes the cooldown

physical damage 20 / 40 / 60 / 80 / 100 +150% AD

Bloodhell Euphoria
RANGE: 400
COST: 20% current health
COOLDOWN: 120 / 100 / 80
[[File:R .png|64px|link=]]

Passive: Raziriel regenerates 2% health / second while dealing damage

Active: Marks big area in which waves of blades are released every 0.5 sec that deals physical damage. While Raziriel stands in the marked area he restores 1% health for each enemy champion damaged by Bloodhell Euphoria

AoE 400 / 500 / 600
number of waves 4 / 6 / 8
physical damage per wave 60 / 75 / 90 +30% bn AD

Example Build
Starting Doran's Blade item Health Potion item Warding Totem item
Essential Tiamat item Vampiric Scepter item Boots of Swiftness item
Offensive Death's Dance item The Black Cleaver item Sterak's Gage item Frozen Mallet item
Defensive Sunfire Cape item Spirit Visage item Warmog's Armor item
Consumables Health Potion item Vision Ward item Elixir of Wrath item

Raziriel is a health sustain fighter that excels vs tank and is a not restricted to the jungle. The longer he fights the the more damage he inflicts, shredding enemies armor over and over again.

He would be a nice jungler with strong ganks to help and snowball his teamates as well as himself which is helped by the slows from Piercing Dice and initiation from Mad Rush, which is high risk-reward ability

BloodBath benefits from big number of enemies damage. Each basic ability has reduced effect against enemy minions but is not restricted for monsters, champions and bigger minions. For instance because Sawis Majoris applies its effect several times this means that Bloothbath will heal Raziriel normally vs champions and monsters but less vs small minions since the density of minions could become pretty big while monster density is very small. If he hits 3 waves of minions which would be avarage about 20 units he would heal almost from 0 to 100 while vs 1 wave which would be average of 7 minions would just keep his health up for longer to stay in lane.

Bloodhell euphoria synchronizes with Bloodbath which late game in teamfights will keep him alive standing at the center of the fight that if there are enemy champions standing in the area damaged by his ultimate. Since healing / sustain is his major power Raiziriel would be really hard to be taken down without Healing Reduction