Nasus, the Curator of the SandsEdit
Either you are curious or you maybe think that Nasus is one of the weaker champions... doesn't matter, really. Nasus is a surprisingly good support-tank too many people underestimate him. Hell, I have had people queue-dodging because I selected him.
I will admit that it took me a while to get this nailed down and be successful, so I decided to share some of my thoughts and strategies in hope that others won't make the same mistakes I did.
Things you always should get:
Highest priority isbecause it will enable you to defend your lane easily. At level 3 and 4 you will start to decimate entire creep waves with 1 well placed , which allows you to keep your tower clear of minions. During this, it will be easy to hit 1 minion with a to charge up your attack slowly but steadily.
When you have enough items, you can start pushing minions towards the enemy tower via. In my experience, enemies will try to keep outside of the area, no matter how poor the damage is - use that to your advantage. will be used to cover your own minions while they start attacking the enemies tower. This will also prevent most enemy melee champions from last hitting. If you can keep this up long enough, it is an utterly humiliating experience to be outlaned for 5 minutes until minions kill your tower and you cannot do a thing to stop it.
is your escape mechanism. It will be your best skill when hunting champions later and when the laning phase ends. This is the last skill you will max, because even at level 1 it is potent enough.
As for items I had amazing success with an almost pure aura build.
- If you get pushed hard -
- If you control the lane - or
- Get the other item you didnt buy in step 4
- If you survive easily -
- If you get focused often -
If you go with the, your resists should be around 200+ Armor and 190+ Magic Resist, not too shabby.
Let us look at the aura bonus you provide...
- 30 Health Regen per 5
- 12 Mana per 5 seconds
- + 12 Armor
- + 15 Magic Resist
- + 8 Attack Damage
- 20% Life Steal
- 20% Attack Speed
- 15% reduced cooldown
- - 20 Armor
- - 20% Attack Speed
Damn that's good. Team fights will have never been so one-sided after you finish all your items, trust me. I have managed to complete the whole set 2 times already and it is absolutely hilarious. Nasus does surprisingly well with this build because he only continues to get stronger as the game drags on and is not too fixed on certain items to be successful. He will be a reasonable off-tank, he will ensure that at least 1 enemy will not be able to flee and he will disable carries by gimping their damage output very nicely. All this will make Nasus a superior teamfighter. They don't really want to focus you, but because of the huge amount of buffs you provide, they cannot ignore you. You kill tanks, you nuke squishies, you disable DPS, you hunt nukers. Would you like some fries with that?
The mistake I before was relying on histoo much. It is a nice skill and it hits pretty hard, but you really need no extra items to push it (except for a maybe, which is awesomesauce) Other Nasus players who go for harassment usually go AP, which is a complete waste in my opinion. At level 4 you start wiping creeps without extra AP and enemy champs will always flee from it. Your will hit very hard, but you will lack the survivability to stay close enough for my taste.
After you finish the, you can basically nuke creep waves all day long and defend your lane even against 2 enemies. This maybe THE most important part of the whole build. If you get this down (and it is damn easy to learn), this is what will help you win the game in the end. What you will do is stay back, run in, across all creeps, run away again. Repeat ad nauseaum. Once you finish the , your minions are also able to reasonably hurt enemies. Never underestimate their support.
The worst thing that can happen during this phase is if you solo a sidelane and you are facing 2 champions who can towerdive easily. You will survive this because ofand the health boost from . If you do it right, your tower will never have to shoot at enemy creeps for more than 1 or 2 seconds and they will be scared to engage you at the tower. When they believe they cannot engage you, you win. When 1 guy leaves the lane to gank, you start pushing immediately to force him back to your lane and start hugging the tower again.
It's a dirty tactic but hey, it will be YOUR dirty tactic.