• SpartanJ014

    Tytan, The Elder One

    January 14, 2015 by SpartanJ014

    Tytan, the Elder One is a champion in League of Legends.

    Tytan's auto-attacks don't use projectiles, and aren't blocked by Wind Wall or Unbreakable.

    Tytan rends the earth at the target location, damaging and stunning enemies in the area for 1.5 seconds and creating s slowing field that slows by 20% for 3 seconds.

    |leveling = |cooldown = |cost = 50/65/80/95/110 |costtype = mana |range = 550 |area = 330 }}

    Tytan dashes to a target enemy champion, damaging them and knocking them back 500 units before dashing back to his starting location.

    |leveling = |cooldown = |cost = 100 |costtype = mana |range = 500 }}

    Places a mark on a target unit that explodes after four seconds dealing magic damage to all enemies in a 350 range are…

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  • SpartanJ014

    Ebirah, the Terror of the Deep is a champion in League of Legends.

    Ebirah empowers his claws for 5 seconds gaining attack damage and applying a bleed to his targets causing true damage over 5 seconds, critical strikes double the damage. The bleed stacks up to five times and reveals the target for the duratiuon.

    |leveling =

    |cooldown = |cost = 50 |costtype = mana }}

    Ebirah gains bonus attack damage when at 25% health or less. The bonus damage doubles when at 15% health or less.

    |leveling = |cooldown = |cost = 50 |costtype = mana |range = }}

    Ebirah gains bonus stacking attack speed when attacking a target at 20% health or less. This effect stacks up to 5 times.

    |leveling = }} }}

    of Target Current HP

    |cooldown = |cost = 100 |costt…

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  • SpartanJ014

    League is a game i like to call 'Perfectly Unbalanced', strong champion come and go but they are never without counters from items or other champions. if league was prefectly balanced then every champion and item would be the same, and there would be no fun in playing the game.

    Part of the solution to dealing with powerful champions comes from the ability to ban six champions in ranked and draft mode, though these can be used to ban out potential counters and to target ban enemy players. However, with many more champions on the way, will the current six bans be enough to deal with potentially more 'Overpowered' champions, and I fear that there will be a critical number of champions after which you can't ban out enough powerful champions and…

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  • SpartanJ014

    Torr, the Mistwalker V2.0

    December 11, 2013 by SpartanJ014

    Torr, the Mistwalker is a champion in League of Legends.

    Movement speed for 3 seconds. He also becomes immune to pysical damage but recieves 200% Magic damage, true damage continues to affect him normally.

    |cooldown =


    Torr prepares to unleash a volley of arrows at his opponents, causing his next three auto attacks to deal bonus damage, this damage applies on hit effects and can critically strike.

    |leveling =  % AD}} |cooldown = |cost = 45 |costtype = mana }}

    Torr's attack speed is increased.

    |description2 = Torr strikes his foes with arrows that chill and break the soul. The passive attack speed is doubled and Torr deals a percentage of his targets maximum health as magic damage for 5 seconds. The passive attack speed is lost while the ab…

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  • SpartanJ014

    Torr, the Mistwalker

    August 16, 2013 by SpartanJ014

    |date = |health = |attack = |spells = |difficulty = |hp = 400 |mana = 275 |damage = 45 |range = 575 |armor = 13 |magicresist = 30 |attackspeed = 0.625 |healthregen = 4.5 |manaregen = 6.25 |speed = 330

    }}Torr, the Mist Walker is a champion in League of Legends.

    Torr fades into a fog, becoming invisible for 2.5 seconds. after leaving stealth his next attack deals additional physical damage and removes the sight radius of the target for 1. second. If Torr attacks before the stealth times out the duration of the sight reduction is doubled.

    |leveling = |cooldown = |cost = 75 |costtype = mana }}

    Torr fires a ghostly arrow in target direction dealing damage to all enemies hit and…

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