For every Auto-Attack, or killing 1 minion/monster every 3 seconds, his Orbital Gauge will increase.(Max cap at 10). Each bar will give him 2 bonus armor and 2 magic resist. When at max or if Accele kills an enemy, Accele gains 50% bonus movement speed and 15% Ability Power for 5 seconds, and doubles the damage of his next ability.(30 sec cooldown)
Passive: All projectiles and skillshots from ally champions will hit enemy champions with Core Fragments within 1800 range of Accele. All enemy champions with Core Fragment will be visible on the map for 10 seconds Active: Accele fuses a core fragment to the enemy, gaining 1 Orbit, dealing damage overtime and slowing the enemy champion for a certain amount of time. When gauge is full, It deals bonus damage and duration.
Passive: All Physical and Magic damages done to Accele will be reduced.
Active: Any enemy champions within Accele's range will be pulled towards him dealing magic damage and disabling them for 0.5 seconds upon impact. When gauge is full, Center of Gravity range increases.
Toggle Active: Every time Accele attacks enemy champion, the enemy champion will float in midair, disabling them for. Doesn't stack and will not affect the same target.
Duration: 0.8 / 1 / 1.1 / 1.2 / 1.5
COST: 10 Orbits
COOLDOWN: 140 / 115 / 90
Active: Accele aligns all the planets, giving him 20% more Movement Speed and 30% Attack Speed. Every hit, Accele gains 2 Orbital Gauge per 3 second, 55 Armor, and 55 Magic Resist for a certain amount of time.