More Fodder for Slaughter
|(Innate): Cruentus' damage is increased by |
|(Active): Cruentus dashes to his enemy and stabs him into the weak point, dealing true damage. In the following second after Sting usage Cruentus may use Shred.
Cooldown: 15 / 14 / 13 / 11 / 10 seconds
True Damage: 45 / 80 / 105 / 140 / 175 (+1.0 per bonus attack damage)
cost: 60 / 65 / 70 / 75 / 80 mana
|(Active): Cruentus dashes through stinged enemy and shreds him with both blades, dealing physical damage and briefly disabling him. Dash range is equal to 400 (650 if there is another champion in front of dashing Cruentus)
Physical Damage: 30 / 55 / 80 / 105 / 130 (+0.4 per bonus attack damage)
|(Passive): Provides an aura that causes percentage of any damage taken by enemy champions within range of 1400 to be dealt to the rest of enemies with this aura active on them. Deals 30% damage to minions.
(Active): For 5 seconds, Cruentus' autoattacks deal additional physical damage to all nearby enemies. This damage consists of basic amount of damage, which doesn't depend on enemies' quantity, and additional amount of damage, which evenly splits amongst affected targets.
Aura damage: 4 / 5 / 6 / 7 / 8 %
Basic Damage per hit: 10 / 20 / 30 / 40 / 50 (+0.3 per bonus attack damage)
Additional Splitting Damage per hit: 10 / 20 / 30 / 40 / 50 (+0.4 per bonus attack damage)
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
|(Active): Cruentus anticipates massacre, increasing his attack speed. Additionally, this splits his basic attacks into 2 very fast strikes for 50% damage each, with on-hit effects applying only on first hit; though his C-C-Carnage procs on both hits, but with 30% reduced damage (so it deals 140% damage, 70% with each hit). While Dance Macabre is active, Cruentus may use Obliterate for 4 times. Lasts for 6 seconds.
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
|Active: Cruentus' next attack will slice enemy, dealing normal damage plus stackable percentage of enemy's max health as physical damage. Every hit with Obliterate will also stackably increase Cruentus' Armor Penetration for 8 seconds.
Cost: 25 / 30 / 35 / 40 / 45 mana
Max Health to Damage Ratio: 1 / 1.5 / 2 / 2.5 / 3 %
Bonus Armor Penetration per Strike: 4 / 5 / 6 / 7 / 8 (+6% of affected enemy's Armor)
|(Active): Cruentus marks an enemy champion for death, allowing himself to deal significantly increased physical damage to him for 8 seconds (This percentage increases as enemy's health drops below 35%). During this time, Cruentus gains bonus movement speed, and he turns invisible every 1.5 seconds while out of combat, after 3 seconds he becomes completely untargetable and very vague. In addition, he can't be tracked on the map when this spell is active.
Cost: 100 / 125 / 150 mana
Base percentage of damage increasement: 20 / 25 / 30 %
Bonus percentage of damage increasement: 12 / 16 / 20 %
Bonus movement speed: 25 / 30 / 35 (+0.4*percentage of marked enemy's missing health)
STILL NOT FINISHED!!! Those Nasus Spells are just a dummy info to ensure further correctness of this topic.