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Champion Idea- Cruentus, Ths Carnage Disciple

Stormfury October 14, 2011 User blog:Stormfury

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1 Growth 18 1 Growth 18
Health 415 (+81) Attack damage 54 (+3.2)
Health regen. 9.5 (+0.8) Attack speed 0.668 (+2.9%)
Mana 225 (+36) Armor 15 (+3.5)
Mana regen. 7.2 (+0.5) Magic resist. 30 (+0)
Attack range 125 Mov. speed N/A

Cruentus, the Carnage Disciple is not a champion in League of Legends.

Abilities

Patch Unknown
Ability.jpg
More Fodder for Slaughter
(Innate): Cruentus' damage is increased by 1.5 / 1 for each nearby enemy minion plus 4 / 6 / 8 for each nearby enemy champion.
  • Range: 1400


Ability Description Leveling up
Stormfury Sting.jpg
Stormfury_Sting
(Active): Cruentus dashes to his enemy and stabs him into the weak point, dealing true damage. In the following second after Sting usage Cruentus may use Shred.
  • Range: 600

Cooldown: 15 / 14 / 13 / 11 / 10 seconds

True Damage: 45 / 80 / 105 / 140 / 175 (+1.0 per bonus attack damage)

cost: 60 / 65 / 70 / 75 / 80 mana

Ability.jpg
Shred
(Active): Cruentus dashes through stinged enemy and shreds him with both blades, dealing physical damage and briefly disabling him. Dash range is equal to 400 (650 if there is another champion in front of dashing Cruentus)
  • Range: 400 (650)

Physical Damage: 30 / 55 / 80 / 105 / 130 (+0.4 per bonus attack damage)

Ability.jpg
C-C-Carnage!!!
(Passive): Provides an aura that causes percentage of any damage taken by enemy champions within range of 1400 to be dealt to the rest of enemies with this aura active on them. Deals 30% damage to minions.

(Active): For 5 seconds, Cruentus' autoattacks deal additional physical damage to all nearby enemies. This damage consists of basic amount of damage, which doesn't depend on enemies' quantity, and additional amount of damage, which evenly splits amongst affected targets.

  • Cost: 60 mana
  • Radius of AoE: 350

Aura damage: 4 / 5 / 6 / 7 / 8 %

Basic Damage per hit: 10 / 20 / 30 / 40 / 50 (+0.3 per bonus attack damage)

Additional Splitting Damage per hit: 10 / 20 / 30 / 40 / 50 (+0.4 per bonus attack damage)

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Ability.jpg
Dance Macabre
(Active): Cruentus anticipates massacre, increasing his attack speed. Additionally, this splits his basic attacks into 2 very fast strikes for 50% damage each, with on-hit effects applying only on first hit; though his C-C-Carnage procs on both hits, but with 30% reduced damage (so it deals 140% damage, 70% with each hit). While Dance Macabre is active, Cruentus may use Obliterate for 4 times. Lasts for 6 seconds.
  • Cost: 75 mana

Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %

Ability.jpg
Obliterate
Active: Cruentus' next attack will slice enemy, dealing normal damage plus stackable percentage of enemy's max health as physical damage. Every hit with Obliterate will also stackably increase Cruentus' Armor Penetration for 8 seconds.
  • Cooldown: 1 second

Cost: 25 / 30 / 35 / 40 / 45 mana

Max Health to Damage Ratio: 1 / 1.5 / 2 / 2.5 / 3 %

Bonus Armor Penetration per Strike: 4 / 5 / 6 / 7 / 8 (+6% of affected enemy's Armor)

Ability.jpg
Bloody Eradication
(Active): Cruentus marks an enemy champion for death, allowing himself to deal significantly increased physical damage to him for 8 seconds (This percentage increases as enemy's health drops below 35%). During this time, Cruentus gains bonus movement speed, and he turns invisible every 1.5 seconds while out of combat, after 3 seconds he becomes completely untargetable and very vague. In addition, he can't be tracked on the map when this spell is active.
  • Cooldown: 45 seconds
  • Range: 1250

Cost: 100 / 125 / 150 mana

Base percentage of damage increasement: 20 / 25 / 30 %

Bonus percentage of damage increasement: 12 / 16 / 20 %

Bonus movement speed: 25 / 30 / 35 (+0.4*percentage of marked enemy's missing health)


STILL NOT FINISHED!!! Those Nasus Spells are just a dummy info to ensure further correctness of this topic.

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