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Ashe

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Any thoughts on this? I thought this could be an idea to improve her. Giving her magic-Damage and AP-Ratios makes her also an option for midlanes, while still not nerving her AD-Damage as an AD-Carry. I did not take a closer look at her basestats and I only thought about changing her spells somehow while not changing her playstile too much.

Abilities

Focus

Ashe's critical strike chance increases by 3 - 18 (based on level)% every 3 seconds whilst not attacking. Focus' bonus is expended with her next basic attack. Ashe also deals magic damage equal to twice the amount of her current chance for a crictical strike as magic damage on every 5th attack.


Frost Shot
COST: 6 / 7 / 8 / 9 / 10 mana per attack

Toggle: Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds and to deal extra magic damage.

  • Slow: 15 / 20 / 25 / 30 / 35%
  • Magic Damage added: 5 / 8 / 12 / 17 / 22 (+ 20% AP)


Volley
RANGE: 1200
COST: 60 mana
COOLDOWN: 16 / 13.5 / 11 / 8.5 / 6
Volley

Active: Ashe fires 7 2000-speed arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, while doubling the magic damage it deals, regardless if it is toggled on or not.

  • Physical Damage Per Arrow: 20 / 30 / 40 / 50 / 60 (+ 110% AD) (+ 40% AP)
  • Total damage with lvl 5 Frost shot: 64 / 74 / 84 / 94 / 104 (+ 110% AD) (+ 80% AP)


Plentiful Bounty
Plentiful Bounty

Passive: Ashe gains bonus gold each time she kills a unit or destroys a structure. If she kills a large Cannon Minion, the amount of gold is tripled.

  • Bonus Gold: 1 / 2 / 3 / 4 / 5
Hawkshot
RANGE: 2500 / 3250 / 4000 / 4750 / 5500
COST: No cost
COOLDOWN: 60

Active: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects. If an enemy unit is revealed by the hawk, Ashe gains a movespeed buff for 2 seconds, depending on how many enemys have been revealed.

  • Movement Speed per enemy Champion revealed: 20 / 23 / 27 / 32 / 38


Enchanted Crystal Arrow
RANGE: Global
COST: 150 mana
COOLDOWN: 100 / 90 / 80

Active: Ashe fires a 1600-speed large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s) based on the distance the arrow traveled. Additionally, enemies within 125 range of the impact take half the damage and are slowed by 50% for 3 seconds.

  • Magic Damage: 200 / 325 / 450 (+ 80% AP) (+100% Bonus AD)
  • Splash Damage: 100 / 162.5 / 250 (+ 40% AP) (+50% Bonus AD)



Doing some calculations with 150AD (100base, 50bonus), 500AP (From hextech gunblade, Rabadons, ...). Her "Combo" would look like this: R (450+400+50=900) + W (104+165+400=669) + AA w/ Q (150+22+100=272) = 1841 mixed damage, while every autohits deals additional 150+22+100=272 Damage.

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