League of Legends Wiki

Comments6

Julareen, the daughter of death

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Here's another try of mine: This time, i'm presenting Julareen, the daughter of death. She is a midlaner-burst-champ, with some CC, sustain and lots of damage. It would be nice of you, if you'd leave feedback. Thanks a million! :)
1 Growth 18 1 Growth 18
Health 365 (+63) Attack damage 54 (+2.3)
Health regen. 5 (+0.40) Attack speed 0.520 (+1.82%)
Mana 211 (+73) Armor 15 (+3.7)
Mana regen. 7 (0.55) Magic resist. 33
Attack range 590 Mov. speed N/A


Harbringer
ChampionSquare

As the daughter of death, Julareen has to reap out every last bit of liveforce from every enemy unit. Whenever she brings death to an enemy Champion, her next basic spell used gets an additional effect and on top of that her current cooldowns of the basic spells are reduced by 50%. And whenever she brings death to an enemy minion, the mana cost of her next Spell is reduced by 12% to a maximum of 84%.


Unliving Bolt
COST: 50 / 55 / 60 / 65 / 70 mana
ChampionSquare

Active: The power of the darkness is enchanting the next normal Attack of Julareen with a destructive force, while also resetting her autohit-timer. This normal attack briefly interrupts the target while dealing additional magic damage.

  • Cooldown: 9 / 8 / 7 / 6 / 5

  • Magic Damage: 20 / 40 / 65 / 95 / 140 (+ 33% AP)
Destructive Unliving Bolt
ChampionSquare

Active: The next normal attack also deals additional magic damage based on the enemys maximum HP while also stunning them for 1.25 seconds instead of interrupting them.

  • Magic Damage: 1% / 2% / 3% / 4% / 5% (+ 0.02% AP)


Forsaken Aura
RANGE: 800
COST: 60 / 75 / 90 / 105 / 120 mana
ChampionSquare

Active: To guide her through her battles, Julareen summons 4 skulls around herself, which fly around her, giving her armor and magic resist. She than can activate this skill again to let one skull crush into an enemy. This can be done 4 times a row or if the aura lasted for 5 seconds, until this spell goes on cooldown. Every additional skull against the same target deal 50% less damage than the skull before.

  • Cooldown: 16 / 14 / 12 / 10 / 8

  • Bonus Magic Resist/Armor per skull: 5 / 8 / 12 / 17 / 23
  • Magic damage per Skull: 45 / 70 / 95 / 120 / 145 (+ 40% AP)
  • Maximum magic damage against the same target: 83.375 / 138.75 / 178.125 / 225 / 271.875 (+ 75% AP)
Supporting Forsaken Aura
ChampionSquare

Active: Every skull, that hits an enemy, heals Julareen for 50% of that amount.

  • Healing per skull: 22.5 / 35 / 47.5 / 60 / 72.5 (+ 20% AP)


Doomed Trail
RANGE: 500
COST: 80 / 85 / 90 / 95 / 100 mana
ChampionSquare

Active: Julareen summons a skull, that rapidly moves towards the dragged Location (Vector-System). Every unit hit, is knocked up for 1 seconds while also recieving magic damage.

  • Cooldown: 20 / 18.5 / 16 / 14.5 / 12
  • AoE form traveling skull: 800

  • Magic damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
Sickened Doomed Trail
ChampionSquare

Active: The skull leaves a sticky trail behind, slowing enemys by 20% while dealing magic damage every half second they stay inside this area.

  • Magic damage per half second: 10 / 15 / 20 / 25 / 30 (+ 10% AP)


Cursed Forever And Longer
RANGE: 900
COST: 100 / 125 / 150 mana
ChampionSquare

Active: Death itself appears with a dark mist covering the area, making enemys unable to see. After 1 second all enemy Champions are striked by giantic black lightings, dealing magic damage. After 3 seconds, the mist lifts, leaving a doomed area on the ground for 2 seconds. As long as Julareen stands withtin this doomed area, she receives 10%/20%/30% less damage from all sources.

  • Cooldown: 130 / 110 / 90
  • Diamater of AoE: 525

  • Magic Damage: 200 / 325 / 450 (+ 85% AP)


Also on Fandom

Random Wiki