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Kor, the Feral Hunter

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1 Growth 18 1 Growth 18
Health 346(+83) Attack damage 46(+3.42)
Health regen. 3.5(+0.4) Attack speed 0.663(+3.22%)
Mana 200(+42) Armor 12(+2.8)
Mana regen. 5.5(+0.4) Magic resist. 30(+0)
Attack range 550 Mov. speed N/A

Kor, The Feral Hunter is a prospective champion in League of Legends.

Abilities

Barbed Arrows
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Kor places painful iron barbs on his arrows, causing his basic attacks to mark the enemy with Barbed Arrows for 3 seconds. Marked enemies take 12% bonus critical strike damage from Kor's basic attacks per stack (maximum 36% bonus critical strike damage).


Aeon Flare
RANGE: 825
COST: 45 / 55 / 65 / 75 / 85 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
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Active: Kor shoots an enchanted flaming arrow in a target direction which detonates on the first enemy it encounters, dealing magic damage to all surrounding enemies and marking the primary target with 2 stacks of Barbed Arrows.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP) (+ 70% bonus AD)


Explosive Barbs
RANGE: 1000
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
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Active: Kor detonates any barbs attached to surrounding enemies, dealing magic damage in a small area around affected enemies which scales with the number of barbs on the target(s).

  • Magic Damage Per Stack: 30 / 50 / 70 / 90 / 110 ( +30% AP) (+ 40% bonus AD)
  • Maximum Magic Damage: 90 / 150 / 210 / 270 / 330 (+ 90% AP) (+ 120% bonus AD)


Grappling Hook
RANGE: 800
COST: 80 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
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Active: Kor shoots a grappling hook from his bow in a target direction, which deals physical damage to the first enemy it encounters and roots it in place for 1 second. If the grappling hook hits terrain instead, this ability may be re-activated within 3 seconds to pull Kor to the hook's current location, briefly knocking up enemies along the way.

  • Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 80% bonus AD)


Eye of the Beast
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 110 / 100
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Active: Kor surpasses the limits of his human form for 6 seconds, gaining massively increased attack speed, movement speed, and attack damage. Additionally, Kor gains the ability to use The Beast Within once for the duration. However, using The Beast Within will cancel the effects of Eye of the Beast for the remaining duration.

  • Bonus Attack Speed: 30% / 70% / 110%
  • Bonus Movement Speed: 20% / 30% / 40%
  • Bonus Attack Damage: 20 / 30 / 40
The Beast Within
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Active: Kor enters into a frenzy for the lesser of 3 seconds or the remaining time of Eye of the Beast, losing all sense of self-preservation but doubling the bonus stats from Eye of the Beast for the duration.

During this time, he will target the closest enemy unit, prioritizing enemy champions, and will not respond to any commands.

Additionally, his armor and magic resistance is reduced by 50% for the duration.

  • Frenzied Bonus Attack Speed: 60% / 140% / 220%
  • Frenzied Bonus Movement Speed: 40% / 60% / 80%
  • Frenzied Bonus Attack Damage: 40 / 60 / 80


Tips:

- Proper timing of The Beast Within makes the difference between a good and mediocre Kor. Activating The Beast Within while out of position can result in an easy kill for the enemy team as you are effectively incapacitated for 3 seconds.

- The Beast Within is considered a crowd-control debuff as well as a buff, and as such, can be cancelled prematurely with Cleanse, Quicksilver Sash, and Mikael's Crucible. Judicious use of these items and spells can save the adept Kor player, but be mindful that doing so will simultaneously cancel all beneficial effects.

- Grappling Hook can be used not only to lock down enemies to prevent them from escaping, but can also be used in the path they are running to knock them up as well.

- Kor is an extremely fragile champion whose only escape skill is on a high cooldown, is blockable, and has a rather long casting time.

- When facing Kor, it may be wise to invest in a bit of magic resistance as the bulk of his damage, especially during laning phase, is magic damage.

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