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Metis, The Night Raven

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1 Growth 18 1 Growth 18
Health 405(+75) Attack damage 52(+3.3)
Health regen. 5.25(+0.75) Attack speed 0.665(+2.8%)
Mana 200(+45) Armor 15.5(+3.1)
Mana regen. 6.25(+0.5) Magic resist. 30(+1.25)
Attack range 125 Mov. speed N/A

Metis, The Night Raven is a prospective champion in League of Legends.

Abilities

Obfuscate
ChampionSquare

Whenever Metis damages an enemy champion with one of her damaging abilities, the target immediately loses vision of her for 1 second. This effect can only occur on the same target once every 3 seconds.

Enemy champions other than the affected target continue to have vision of her during this time.

Metis is considered stealthed while invisible to the target, and can be revealed through regular means (e.g. Vision Wards and Oracle's Elixir).

This stealth is not broken when Metis is damaged, but can break if she damages an enemy or casts a spell.


Iron Maiden
RANGE: 325
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Metis dashes a short distance to an enemy, briefly interrupting them and swiftly dealing physical damage over 3 hits. Each of the 3 hits can critically strike and apply on-hit effects.

  • Physical Damage Per Hit: 30 / 50 / 70 / 90 / 110 (+ 60% bonus AD)
  • Maximum Physical Damage: 90 / 150 / 210 / 270 / 330 (+ 180% bonus AD)


Evade
COST: 60 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
ChampionSquare

Passive: Metis takes reduced damage from area of effect abilities.

  • Passive AoE Damage Reduction: 4% / 8% / 12% / 16% / 20%

Active: Metis performs a nimble backflip, knocking herself back 400 units away from the direction she is currently facing.

This ability can cross over terrain.

The cooldown on Evade is reduced by 2 seconds every time Metis takes damage from an enemy champion.


Raven's Wings
RANGE: 925
COST: 60 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Metis throws an enchanted dagger in a target direction, dealing physical damage to all enemies it passes through. Enemies damaged by Raven's Wings are marked for 3 seconds. Moving through these targets ignites the mark, dealing bonus magic damage.

  • Initial Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 40% bonus AD) (+ 40% AP)
  • Detonation Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD) (+ 40% AP)
  • Total Mixed Damage: 60 / 110 / 160 / 210 / 260 (+ 80% bonus AD) (+ 80% AP)


The Reaping
RANGE: 400-900
COST: 70 / 100 / 130 mana
COOLDOWN: 0.5
ChampionSquare

Metis rapidly teleports to an enemy champion, dealing magic damage to it.

The Reaping may only target enemy champions that are at least 400 units away from Metis at the time of casting.

The mana cost of The Reaping increases by 20% every time it is cast in succession for 4 seconds after the previous one has been cast.

  • Magic Damage: 60 / 100 / 140 (+ 40% bonus AD) (+ 30% AP)


A tad bit OP, but it's hard to tune the numbers on this one.

The key point is her mobility. Her assassination potential increases exponentially if the enemy runs away from her (due to infinite gapclosers), but in a face-to-face 1 on 1 duel, she is supposed to lose out.

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