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Ruina, the Gale Shaman

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1 Growth 18 1 Growth 18
Health 340 (+82) Attack damage 48 (+2.92)
Health regen. 4.8 (+0.65) Attack speed 0.615 (+2.52%)
Mana 280 (+65) Armor 10 (+3.6)
Mana regen. 5.6 (+0.75) Magic resist. 30 (+0)
Attack range 575 Mov. speed N/A

Ruina, the Gale Shaman is a prospective champion in League of Legends.

Aspire
COOLDOWN: 2
ChampionSquare

When Ruina stands in the area of effect of her abilities or casts an ability on herself (when applicable), she restores 3% of her maximum health. This can only occur once per ability cast and also has an internal cooldown.


Gale Force
RANGE: 375
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Ruina conjures a gust of wind to blow outwards, dealing magic damage to all surrounding enemies and knocking them back 100 units. Additionally, Ruina gains 45% bonus movement speed for 1 second afterward.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 55% AP)


Windbreaker
RANGE: 325
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 2.5
ChampionSquare

Active: Ruina surrounds herself in a veil of wind, dealing magic damage to all surrounding enemies and shielding herself for 8% of the damage dealt to each enemy for 1.5 seconds.

  • Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 30% AP)


Storm's Call
RANGE: 550
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: Ruina empowers her or an ally's next basic attack within 6 seconds to deal bonus magic damage and knock the enemy up in the air for 1 second.

  • Bonus Magic Damage: 12 / 18 / 24 / 30 / 36 (+ 15% AP)


Hurricane
RANGE: 400
COST: 150 / 200 / 250 mana
COOLDOWN: 160 / 120 / 80
ChampionSquare

Ruina summons a violent hurricane at a target location after a brief delay, which deals magic damage per second to all enemies in the area of effect.

The hurricane lasts for 7 seconds and expands outwards to a maximum range (from 200-675) by 5 seconds.

Additionally, enemy champions caught by the edge of the hurricane are knocked up in the air for 1 second and drawn towards the center of the hurricane, taking additional magic damage. This effect can only occur once per enemy champion.

  • Magic Damage Per Second: 30 / 70 / 120 (+ 20% AP)
  • Magic Damage for Knockup: 80 / 160 / 240 (+ 45% AP)
  • Maximum Magic Damage (Including Knockup): 290 / 650 / 1080 (+ 285% AP)


Notes: Basic combo in lane would be 1 Storm's Call empowered auto-attack (since her range is 575) to knock the enemy up, followed up by Windbreaker and Gale Force to knock the enemy back, preventing retaliation.

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