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Van, the Obsidian Templar

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1 Growth 18 1 Growth 18
Health 498(+90) Attack damage 50(+3.2)
Health regen. 7.85(+0.8) Attack speed 0.525(+1.95%)
Mana 200(+40) Armor 17.5(+3.6)
Mana regen. 6.8(+0.7) Magic resist. 30(+1.35)
Attack range 125 Mov. speed N/A

Van, The Obsidian Templar is a prospective champion in League of Legends.

Abilities

Obsidian Flesh
ChampionSquare

Van mitigates and converts 12% of all physical and magical damage from enemy champions (calculated before armor and magic resistance) into a temporary shield that lasts for 1.5 seconds. This shield stacks additively with any damage done during this time.


Fallen Empire
RANGE: 600
COST: 45 / 55 / 65 / 75 / 85 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Van leaps to a target location and slams his shield down, releasing a shockwave that deals magic damage to all surrounding enemies and knocks them back slightly.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 40% AP) (+ 50% AD)


Dark Aegis
RANGE: 550
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Van tethers himself to an allied champion for 3 seconds, mitigating and taking a percentage of the damage that they would receive (calculated before armor and magic resistance) for as long as the tether holds. Any damage that is transferred will be calculated against Van's armor and magic resistance.

  • Percent Damage Transfer: 10% / 20% / 30% / 40% / 50%


Rejection
RANGE: 325
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Van swings his shield around himself viciously over 1 second, dealing magic damage to all surrounding enemies and knocking them back a large distance. Additionally, Van becomes immune to all physical and magical damage while swinging.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AP) (+ 60% bonus AD)


Weeping Angel
RANGE: 625
COST: 100 / 150 / 200 mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Van channels for 1 second, after which he teleports to a target location. There, he encases himself in obsidian for 3 seconds, gaining massively increased armor and magic resistance, dealing magic damage and fearing all surrounding enemies for 1 second. However, during this time, Van will be unable to take any actions.

  • Magic Damage: 100 / 200 / 300 (+ 60% AP)
  • Bonus Armor and Magic Resistance: 100 / 200 / 300


Tips:

- A coordinated team is the key to a powerful Van. Casting Dark Aegis and then teleporting in with Weeping Angel is a strong combination that will protect even the frailest of champions while you take almost no damage in return. However, this will only work if the champion stays in range of your tether, and since you are immobile while Weeping Angel is active, communication is imperative.

- Dark Aegis has the potential to mitigate a significant amount of burst damage, and can be rather gamechanging as a result. However, use it judiciously because Van will be taking a lot of the damage as well.

- Van is best played as a support bottom lane (similar to Leona) due to the low amount of damage he is capable of doing (making him a substandard jungler and top laner) but also due to his ability to protect teammates from burst (making him a counter to champions such as Graves) and his crowd-control.

- A carefully placed Fallen Empire that lands you behind the enemy can set you up for a Rejection that knocks them back into your team. Following up with a Weeping Angel will mitigate most of any focus.

- Smart enemy players will focus other teammates while Weeping Angel is active. Make sure to cast Dark Aegis on the most important target (e.g. the AD carry or AP carry) if possible beforehand.

- Before you have access to your ultimate, casting Dark Aegis and immediately following up with a Rejection will mitigate any damage you receive from Dark Aegis.

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