The bullet may be redirected while in flight an indefinite amount of times (for approximately 1.5 seconds) by activating the skill again. However, every time this is done, the bullet loses 16% of its maximum damage.
COST: 70 / 80 / 90 / 100 / 110 mana
Active: Viola takes a second to reload her guns, gaining increased attack speed for 5 seconds afterward and causing her next 3 basic attacks within 8 seconds to deal bonus magic damage.
Active: Viola dashes forward a short distance and fires 3 shots at the nearest enemy in her attack range (prioritizing enemy champions) over 0.25 seconds. Each shot deals a percentage of her total attack damage, apply all on-hit effects, and can critically strike.
Damage Multiplier: 30% / 35% / 40% / 45% / 50%
COST: 100 / 120 / 140 mana
COOLDOWN: 100 / 80 / 60
Viola charges for up to 3 seconds (movement speed reduced by 40% while charging) after which she fires an energy ray that instantaneously pierces through all enemies in its path, dealing magic damage that scales with how long the shot has been charged.