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Viola, the Mageslinger

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1 Growth 18 1 Growth 18
Health 435(+76) Attack damage 49(+2.8)
Health regen. 4.3(+0.6) Attack speed 0.664(+3.2%)
Mana 225(+62) Armor 14(+3.2)
Mana regen. 6.2(+0.35) Magic resist. 30(+0)
Attack range 550 Mov. speed N/A

Viola, the Mageslinger is a prospective champion in League of Legends.

Lone Wolf
ChampionSquare

Viola's basic attacks deal 24% bonus magic damage. This bonus decreases by 6% for every nearby allied champion within 825 range.


Mana Bullet
RANGE: 1000
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Viola fires an enchanted bullet in a target direction, dealing magic damage to all enemies it encounters.

  • Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 65% AD) (+ 4% mana)

The bullet may be redirected while in flight an indefinite amount of times (for approximately 1.5 seconds) by activating the skill again. However, every time this is done, the bullet loses 16% of its maximum damage.


Reload
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12
ChampionSquare

Active: Viola takes a second to reload her guns, gaining increased attack speed for 5 seconds afterward and causing her next 3 basic attacks within 8 seconds to deal bonus magic damage.

  • Attack Speed: 40% / 50% / 60% / 70% / 80%
  • Bonus Magic Damage: 30 / 60 / 90 / 120 / 150 (+ 5% mana) (+ 45% AP)


Desperado
RANGE: 300
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Viola dashes forward a short distance and fires 3 shots at the nearest enemy in her attack range (prioritizing enemy champions) over 0.25 seconds. Each shot deals a percentage of her total attack damage, apply all on-hit effects, and can critically strike.

  • Damage Multiplier: 30% / 35% / 40% / 45% / 50%


Nemesis
RANGE: global
COST: 100 / 120 / 140 mana
COOLDOWN: 100 / 80 / 60
ChampionSquare

Viola charges for up to 3 seconds (movement speed reduced by 40% while charging) after which she fires an energy ray that instantaneously pierces through all enemies in its path, dealing magic damage that scales with how long the shot has been charged.

  • Minimum Magic Damage: 40 / 80 / 120 (+ 3% mana) (+ 20% bonus AD)
  • Maximum Magic Damage: 280 / 380 / 480 (+ 9% mana) (+ 55% bonus AD)

The damage decays by 8% for every enemy unit hit, down to a minimum of 32%.


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