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Mana-Regen Based Champion

Supafrunk October 24, 2012 User blog:Supafrunk

Hi everyone, I started to think about this concept when I realized Ryze was the only mage to base himself on mana. I didn't want to remove his uniqueness but I wondered, how could a mana regen based champion be?

This concept is to answer the demands of AD tank/support champion. The main item needed on this guy/girl will be Manamune, but he/she will still have some AP ratio here and there. However, since it's a tank it's not made to do lots of damage.

Feel free to leave comments below. I don't mind OP or UP calls when they are supported with good arguments.

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A
Patch Unknown
(Innate): Lowers all of Abu's abilities cooldown by 1 seconds everytime he regains X mana.

Ability Description Leveling up
Mana Punch
(Active): Abu next autoattack's range will be increased by 400 and will stun his target for 1 second.

Cooldown: 10 seconds

(Active): An AoE which hits Abu's surrending. Enemy champions hit will have X% of their mana regen stolen for 5 seconds. Additionally slows all enemy target by 40% for 3 seconds.

Cooldown: 17 seconds.

Radius: 300 units around Abu.

Pulsation Field
(Active): Abu creates a shield on his ally or himself.

On ally cast, the shield will drastically increase the mana regen of the target.

On himself, the shield will be 50% more powerful and Abu will pulse AoE damage every 2 seconds while the shield is up. Last 6 seconds.

Cooldown: 20 seconds.

Range: 600.

(Passive): Abilities and basic attacks apply Static, stackable up to 3 times and last 5 seconds.

(Active): Abu detonate all Static stacks on the map. For each stack detonated, Abu deals X damage and regains X mana. Affected enemy champions are also silenced for 1 seconds.

Cooldown: 80 seconds

Note: This is an incomplete concept. The names are not final either.

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