|(Innate): Despin's sleek feathers allow him to ignore 50% of the effect of all slows and increases the effect of hastes by 25% (duration of the slow is not effected).
|(Active) Despin's next auto attack will immobilize the target (knockdown) for .75 seconds, and deal additional physical damage over the duration.|
Cost: 35 / 40 / 45 / 50 / 55 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Additional Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.6 per bonus attack damage)
|(Active) Despin calls the wind to rush down onto a nearby location, knocking back enemies away from the center of the AoE. For the next 3 seconds, enemies are slowly pushed away from the center of the AoE. This push can be a flat MS increase or decrease depending on the direction the enemy is traveling.
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Push: 100 / 125 / 150 / 175 / 200 Move Speed
|(Active) Despin dashes to nearby target area at super sonic speeds, sending a sonic boom out in the direction perpendicular to the direction he traveled, dealing magic damage. The sonic boom is the length of the distance Despin traveled. If the shockwave hits, it will slow the enemies hit by 30% for 2 seconds.
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 seconds
Magic Damage: 100 / 150 / 200 / 250 / 300 (+0.7 per ability power)
|(Active) Despin calls a storm of hardened air to flourish around him for 6 seconds. This hardened air mannifests as crescent blades that form at a certain range from him in random spots, fly through him, then dissipate at the same range from him. Despin is free to attack, use abilities, and move during he duration. Each blade will travel in a straight line to the AoE around Despin
Cooldown: 140 / 120 / 100 seconds
Magic Damage per blade: 20 / 30 / 40 (+0.1 per ability power)
Ammount: 20 / 35 / 50 Blades
Cost: 150 / 175 / 200 mana