So, my intent here is to create a champion out of Morgoth, the first dark lord from Tolkien's books. Morgoth was the embodiment of all evil in the world; A huge, dark eminence wearing a crown with three glowing jewels and wielding a heavy mace that created craters where it hit the ground. Over the course of the stories, he becomes weaker and weaker, but weaves his evil in the very fabric of the world.
Role(s) | |
To be announced. |
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'Morgoth, the Dark Enemy is a Vala in The Silmarillion. He owns this place.
Abilities
Patch Unknown | ||
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Morgoth's Ring |
(Innate): Whenever Morgoth takes damage, Error: Parameter '3' is not accepted. of it is dealt to enemy champions in a radius of 1000 around him, as magic damage, and after reductions are calculated.
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Ability | Description | Leveling up |
Grond |
(Active): Morgoth swings his mace around him, dealing magic damage and knocking enemies aside.
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Cost: 60 / 55 / 50 / 45 / 40 Mana Cooldown: 10 / 9 / 8 / 7 / 6 seconds Magic Damage: 70 / 100 / 130 / 160 / 190 (+0.5 per ability power) (+0.5 per attack damage) |
Burning Silmarils |
(Active) For one second, Morgoth takes reduced damage. After 2 seconds, if he takes less damage than the threshold, his silmarils start to shine, and all enemies in a radius around him are revealed. Enemies near him are stunned for 0.5 seconds.
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Reveal radius: 600 / 700 / 800 / 900 / 1000 Damage reduction: 25% / 30% / 35% / 40% / 45% Damage threshold: 50 / 100 / 150 / 200 / 250 |
Sudden Flame |
(Active): Morgoth dashes forward a fixed distance, setting ablaze and slowing every enemy unit he collides with.
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Cost: 80 / 90 / 100 / 110 / 120 mana Magic damage over time: 50 / 75 / 100 / 125 / 150 (+1.0 per ability power) Cooldown: 12 / 11 / 10 / 9 / 8 seconds Dash range: 500 / 550 / 600 / 650 / 700 |
Era of Darkness |
(Active): Morgoth darkens the battlefield around him, creating a large patch of fog around him. Enemies inside the fog lose vision, and enemy champions and vision wards inside it have reduced vision range instead. Morgoth's basic attacks increase the duration by 0.5 seconds, up to double the initial duration.
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Duration: 6 / 8 / 10 seconds Cooldown: 120 / 110 / 100 seconds |