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Adell

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Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 400 (+80) Attack damage 50 (+3.5)
Health regen. 7.45 (+0.4) Attack speed 0.651 (+3.22%)
Mana 185 (+32) Armor 12 (+3.5)
Mana regen. 4.1 (+0.6) Magic resist. 30 (+0)
Attack range 125 Mov. speed N/A


Abilities

Fair and Square
ChampionSquare

Adell receives 10% less damage and deals 15% more damage during one-on-one fights. A fight is considered one-one-one if no other enemy (besides the one you are fighting) or allied champions are within 950 range near you.


Crimson Flame
RANGE: 500
COST: 85 mana
COOLDOWN: 9.5 / 9 / 8.5 / 8 / 7.5
ChampionSquare

Adell dashes in a specified direction, dealing physical damage to enemies he passes through. This ability can be activated again within 1.5 seconds to dash back to Adell's original position, dealing 75% of the original damage.

Initial Damage: 35 / 60 / 90 / 120 / 150 (+0.60 AD)

Max Damage: 61.25 / 105 / 157.5 / 210 / 262.5 (+1.05 AD)


Ignited Fists
COST: None
COOLDOWN: 14
ChampionSquare

Passive: Adell's basic attacks and abilities reduces the target's healing and regeneration for 3.5 seconds. Active: Increases Adell's attack speed and doubles the healing reduction percentage for 4.5 seconds.

  • Healing Reduction: 25% / 30% / 35% / 40% / 45%
  • Attack Speed Increase: 20% / 32% / 44% / 56% / 68%


Soaring Fire
RANGE: 650
COST: 70 / 85 / 100 / 115 / 130 mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 11
ChampionSquare

Adell jumps into the air for short duration and kicks toward a specified area, dealing physical damage in an area around where he lands.

Phsyical Damage: 25 / 65 / 105 / 145 / 185 (+0.7 Bonus AD)

  • Damage Radius: 375


Vulcan Blaze
RANGE: 360
COST: 150 Mana
COOLDOWN: 125 / 115 / 105
ChampionSquare

Adell suppresses a nearby enemy champion for 1.2 seconds, dealing physical damage every 0.3 seconds, the last hit will deal triple damage and will knock up the enemy champion for a short duration. If the last hit is the finishing blow, the enemy champion explodes, dealing true damage to nearby enemies and reducing their armor for 5 seconds.

Phsyical Damage per 0.3 seconds: 5 / 10 / 15 (+0.55 AD)

Phsyical Damage of Last Hit: 15 / 30 / 45 (+1.65 AD)

Total Phsyical Damage: 30 / 60 / 90 (+3.3 AD)

True Damage: 125 / 250 / 355 (+0.5 Bonus AD)

  • Armor Reduction: 10 / 20 / 30
  • Explosion Radius: 500


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