Adell receives 10% less damage and deals 15% more damage during one-on-one fights. A fight is considered one-one-one if no other enemy (besides the one you are fighting) or allied champions are within 950 range near you.
COST: 85 mana
COOLDOWN: 9.5 / 9 / 8.5 / 8 / 7.5
Adell dashes in a specified direction, dealing physical damage to enemies he passes through. This ability can be activated again within 1.5 seconds to dash back to Adell's original position, dealing 75% of the original damage.
Passive: Adell's basic attacks and abilities reduces the target's healing and regeneration for 3.5 seconds.
Active: Increases Adell's attack speed and doubles the healing reduction percentage for 4.5 seconds.
Adell suppresses a nearby enemy champion for 1.2 seconds, dealing physical damage every 0.3 seconds, the last hit will deal triple damage and will knock up the enemy champion for a short duration. If the last hit is the finishing blow, the enemy champion explodes, dealing true damage to nearby enemies and reducing their armor for 5 seconds.