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Warwick, the Blood Hunter Rework

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1 Growth 18 1 Growth 18
Health 428 (+98) Attack damage 56.76 (+3.375)
Health regen. 7.05 (+0.8) Attack speed 0.679 (+2.88%)
Mana (+0) Armor 16 (+3.5)
Mana regen.   (+0) Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A

Warwick, the Blood Hunter is a custom champion rework in League of Legends Hello everyone, this is my first blog post and my first contribution to the wiki so bear with me here, this was just an idea a friend and I came up with which I thought i'd throw on here for some feedback, nothing serious, so constructive criticism welcomed. I am working on fixing it, I don't really know how to use the template properly so fixes on the way, tell me what you think and I can give it some changes. My idea here was to add a unique resource to Warwick, I personally love champions with unique resources as I find it makes them much more fun to play and learn. I wanted to give him some new mechanics but overall keep the same feel of his abilities. His ultimate I thought would really make the "Infinite" in the name more relating to the ability with a situational refresh which would make him more of a presence in team fights. Again, criticism welcomed and I hope you enjoy this brief (at the moment, just a showcase of his ability descriptions) rework.

Abilities

Blood Trance
ChampionSquare

Warwick has a new resource, blood. Blood starts at 0, caps at 100, and increases by X when he auto-attacks an enemy large monster/ champion. Warwick's thirst for blood puts him in a trance, giving him increased armor and magic resist based on how much blood he has accumulated.


Hungering Strike
RANGE: 400
COST: 20/20/20/20/20 Blood
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Warwick swipes at a target enemy, dealing magic damage for the greater value between a flat minimum amount or a percentage of the target's maximum health, plus additional bonus damage based on his ability power. Hungering Strike can only deal the flat damage to minions and monsters. Warwick heals himself for 80% of the damage dealt (after reductions).

  • Damage: X / X / X / X / X


Hunter's Call
RANGE: 1250
COOLDOWN: 20
ChampionSquare

Active: Warwick consumes his stored Blood, gaining attack speed equal to the amount of blood consumed as a percentage for 10 seconds. Nearby champions have their attack speed increased by half of this amount for the same amount of time.

  • Active:


Blood Scent
RANGE: 1500 / 2300 / 3100 / 3900 / 4700
COST: 10 Blood
COOLDOWN: 8
ChampionSquare

Passive: Warwick gains X blood every time an nearby enemy champion is hit with an auto-attack from a nearby allied champion.

  • Movement speed:: 20/25/30/35/40%

Toggle: Warwick reveals all nearby enemy champions with 50% health, increasing his movement speed by 20/25/30/35/40% If Warwick senses an enemy champion in range, he gains X blood a second for the duration that they stay in range. This blood gain per second does not stack with multiple enemies in range.



Infinite Duress
RANGE: 700
COST: 50 Blood
COOLDOWN: 100/90/80
ChampionSquare

Warwick channels for one second before blinking towards the target enemy champion in range, suppressing them for 1.5 seconds and dealing magic damage 4 times in 0.375 second intervals. Warwick gains 30% life steal for the duration. If Warwick reaches 100 blood during his ultimate, the duration of the suppression and the 4 attacks are refreshed, but for half of the previous duration, and for half of the attacks, down to a minimum of 1.


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