1 Growth 18 1 Growth 18
Health 545 Attack damage (+0)
Health regen. 0.7 Attack speed 0.528
Mana 300 Armor 20
Mana regen. 1.2 Magic resist. 20
Attack range 225 Mov. speed N/A
Solcia, the Twaining is a player concept champion in League of Legends.

A practical researcher into Hextech augmentation of soldiers, and previously a mercenarial thaumaturgist, Solcia saw that the only way to earn results in his field would be to become a shining example himself. Giving himself the best engine in his possession, he surrendered to the transformation and became the original infused warrior.

Before his pursuit into augmentation, he was once called the Twaining. Now, once again, he will prove he earnt that mantle by being the most on edge warrior in the League, capable of grand quick strikes, mastery of fire, and domination over his opponent's vitality.


Hexa-Charge Siphoning

Active: Attacks made by Solcia or allies near Solcia have a flat 20% chance to 100% Lifesteal. Solcia also gains a stacking (up to 4 times) scaling buff to AP and AS.

Flame Revolver
RANGE: 700
COST: (20/17/14/13/12) mana
COOLDOWN: 15 / 12 / 10 / 7 / 5

Spin across the air and drop flames, dealing (50/60/70/80/90) + (AP x 0.6/0.7/0.8/0.9/1) magic damage total. Damage will be halved between each hit enemy, or full if one enemy is hit.

Carnage Wake
RANGE: 500
COST: 50 mana
COOLDOWN: 30 / 27 / 25 / 22 / 20

Active: Two stage hit dashing physical attack, dealing (90/100/110/120/130) damage + (AD x 0.2/0.3/0.45) split between both attacks. The first attack if it connects will impart a CC stun effect that will not be removed until Solcia attacks again or is stunned. The last hit has an inherent 100% Lifesteal.

  • Active:

Hexchaos Install
COST: 50% Maximum mana

Passive: While Hexchaos Install is not active or draining, Solcia gains a mounting (up to 3x every 10 seconds) that adds Health Regen (.5/1/1.5/5/7) and Mana Regen (2/4/6/8/10).

Active: After a 1 second channel, consume 50% of maximum Mana to enter a state in which AD, AS and AP is increased by (30%/40%/50%/60/70%), movement speed is doubled, and AP damage is dealt alongside each auto-attack, and Mana Regen is doubled. Duration is dependent on amount of Mana consumed. If left to naturally untoggle, all abilities will exhaust for an extra 10% of their cooling time and Solcia will be stunned for 3 secs.

Hexa-Engine Napalm Onslaught
RANGE: Dependent on expended MP
COST: All current MP Mana
COOLDOWN: Once per life

Non-champions with range are destroyed for 10%/50%/90% of their Gold and XP value and this is given in full to Solcia and nearby allies. Enemy champions in range have 0% Armor and Magic Resist for 1 strike, and if an enemy champion perishes under this CC debuff, Solcia gains their remaining MP as a percentage in the following formula = % of MP restored = Enemy Resource immediately prior to death / Maximum amount of Enemy Resource x 100.

In progress