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Zilean (Alternative)

TMek7 March 14, 2014 User blog:TMek7
1 Growth 18 1 Growth 18
Health 380 (+71) Attack damage 48.6 (+3)
Health regen. 4.6 (+0.5) Attack speed 0.625 (+2.13%)
Mana N/A Armor 6.75 (+3.8)
Mana regen. N/A Magic resist. 30 (+0)
Attack range 600 (Ranged) Mov. speed N/A

This is my idea on Zilean. It's my opinion and in no way meant as a replacement, I just wanted to put down a rework idea!

Abilities

All in Good Time
Time in a Bottle

Zilean uses Time instead of Mana. Having a maximum of 400 and Time regeneration of 1 per second, this is doubled while moving and doubled if below half of maximum Time. Kills/Assists on enemy champions recover 35% of maximum Time.

Zilean gains 5% / 10% / 15% / 20% cooldown reduction.


Time Bomb
RANGE: 700
COST: 70 / 90 / 110 / 130 / 150 TIME
COOLDOWN: 10
Time Bomb

Active: Zilean places a ticking time bomb on any unit, allied or enemy, which detonates after 4 seconds, dealing magic damage in a 330-unit area. Bombs will detonate immediately if the holder dies or if another bomb is placed on them.

  • Magic Damage: 90 / 145 / 200 / 260 / 320 (+ 90% AP)


Rewind
COST: 45 TIME + 1 CHARGE
COOLDOWN: 1
Rewind

Active: Zilean reduces the cooldowns of all of his other abilities by 6 seconds. Zilean gains a new charge of Rewind periodically (this reload time is reduced by cooldown reduction) and can hold up to 2 charges at once.

  • Charge Reload Time: 18 / 16 / 14 / 12 / 10


Time Warp
RANGE: 700
COST: 80 / 90 / 100 / 110 / 120 TIME
COOLDOWN: 20
Time Warp

Active: A 475-ranged AoE that follows a target allied champion or an enemy champion for the duration, slowing enemy champions or increasing allied champion's movement speed by 55% for a short time.

  • Duration: 3 / 3.75 / 4.50 / 5.25 / 6


Chronoshift
RANGE: 900
COST: 140 / 180 / 220 TIME
COOLDOWN: 180
Chronoshift

Active: Zilean places a protective time rune on an allied champion for 7 seconds. If the target takes lethal damage during that time, they will be placed in stasis - making them untargetable and invulnerable. After 2 seconds, the target is revived with a set amount of health.

  • Health Regained: 600 / 850 / 1100 (+ 200% AP)


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