Akh'Mun, the Terror of the Sands
Sandstorm (Innate): When Akh'Mun falls below 30% health he starts dissolving in sand and forms a sandstorm that deals 4% of his missing health to surrounding enemies. The Sandstorm lasts min. 8 seconds or untill Akh'Mun reaches 30% health again.
AoE Radius: 350
Punishment (Q): Akh'Muns next basic attack will deal increased damage. Killing a unit from any source of damage reduces the cooldown of this spell by 2 seconds.
Cooldown: 10/9/8/7/6 seconds
Cost: 45/60/75/90/105 mana
Physical Damage: 25/40/55/70/85 (+1 per attack damage)
Bone Crusher (W): Akh'Mun charges at an enemy dealing more damage the closer he is to the target and stunns it for 1 second.
Cooldown: 10 seconds
Minimum Magic Damage: 60/75/90/105/120 (+0.6 per bonus attack damage)
Maximum Magic Damage: 75/95/115/135/155 (+0.8 per bonus attack damage)
Necromancy (E): Akh'Mun summons spectral spirits to cripple his target slowing it and dealing damage over 2 seconds.
Cooldown: 12 seconds
Cost: 65/85/105/125/145 mana
Magic Damage: 80/105/130/155/180 (+0.6 per ability power)
True Terror (R): Akh'Mun gains height and damage reduction based on his missing health. While True Terror is active damage from sandstorm is doubled and Necromancy also causes Grievous Wounds for the debuff duration.
Cooldown: 100 seconds
Cost: 150 mana
Duration: 15 seconds
Damage Reduction: 15% + 0.2/0.3/0.4% per 1% of missing health