Perun is a melee fighter. He is wielding 2 a-bit-oversized swords. He is element themed, meaning his spells are about ice, fire, wind, earth. Depending on his role he can slightly adjust his abilites to fit mih more.

Elemental Insight (Innate): Upon leveling up, Perun gains an Elemental Star. He can assign Elemental Stars to his abilities, granting them additional effects. Abilities have 2 enhancements. Stronger enhancements cost more stars. Maximum number of obtainable stars is 10 (two are given at the start and one is gained every 2 levels afterwards). Also, for every unspent star he deals 2.5% increased damage.

Frozen Spire (Q):
Peruns next attack summons a spire shooting from the ground to deal magic damage to his target and all enemies near it.

Cooldown: 12 seconds
Cost: 35 mana
Range: 150
AoE radius: 150
Magic Damage: 25/50/75/100/125 (+60% of ability power)(+100% of attack damage)

Summons spires in a line instead, dealing full damage to all enemies hit all enemies hit. (1)
Range: 600

Primary target is stunned for 0.5 seconds. Secondary targets are slowed by 20% for 1.25 seconds. (2)

Vile Tornado (W):
Perun summons a tornado at a target location. Tornado deals initial magic damage and will continue to damage nearby enemies each second over 4 seconds.

Cooldown: 15 seconds
Cost: 50/65/80/95/110 mana
Range: 500
AoE diameter: 500
Initial Damage: 60/80/100/120/140 (+65% of ability power)
Damage Over Time: 10/18/26/32/40 (+30% of ability power)


If Perun passes through the tornado he refreshes his other abilities by 2 seconds and gains 20 movement speed. (1)

Staying near the Tornado grants Perun 20 armor and magic resist and increases his health regeneration by 20% for 2 seconds. (2)

Fiery Blades (E):
Peruns gains increased attack speed for 8 seconds and his basic attacks ignite his target to deal magic damage over 2.5 seconds.

Cooldown: 18 seconds
Cost: 60 mana
Attack Speed: 20/35/50/65/80%
Damage Over Time: 50/65/80/95/110 (+35% of attack damage)(+30% of ability power)

Attack speed buff is increased for additional 15% and basic attacks landed at enemy champions during this time will reduce the cooldown of this spell by 1 seconds.

The first basic attack after activating this spell will deal magic damage equal to 15% of the targets maximum health. (1)

Earthguard (R):
Perun raises his swords to summon a powerful earthquake to deal magic damage to enemies in an area around him.

Cooldown: 100 seconds
Cost: 100 mana
AoE radius: 425
Magic Damage: 120/210/300 (+70% of ability power)

Perun and allies in the are of effect gain a shield that absorbs 15% of damage taken over 3 seconds. If damage comes from an AoE source the shield will absorb 30% of that damage. (2)

Enemies closer to Perun are knocked back. (1)
AoE: 150
Knockback distance: 175