|(Innate): Slyph gains 5 movement speed and deals 4% increased damage for each nearby enemy champion.
|(Active): Slyph dashes in a straight line dealing physical damage to enemies along the way. Hitting an enemy champion puts Wind Strike on a reduced, 7 seconds cooldown.
Cost: 65 / 75 / 85 / 95 / 105 mana
Physical Damage: 50 / 70 / 90 / 110 / 130 (+0.9 per attack damage)
|(Active): Slyph swings his blades firing a cutting edge in a straight line that pierces through enemy units and deals physical damage. It will stop upon hitting an enemy champion and deal bonus physical damage equal to 5% of their missing health.
Cost: 65 / 80 / 95 / 110 / 125 mana
Physical Damage: 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage)
|(Active): Slyph marks a target enemy champion with unstable air dealing magic damage and slowing its movement speed for 2 seconds. Damaging the marked target with any of Slyphs other two basic abilities in the next 6 seconds will consume the mark granting him stealth for 1.5 seconds.
Cost: 45 / 60 / 75 / 90 / 105 mana
Cooldown: 18 / 17 / 16 / 15 / 14 seconds
Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.6 per ability power)
Slow: 16 / 20 / 26 / 30 / 34 %
|(Active): Slyph takes the form of wind becoming untargetable and advances towards a target enemy champion. Slyph reappears at his targets location dealing magic damage to surrounding enemies and gaining bonus attack speed, attack damage, armor and magic resist.
||Magic Damage: 200 / 300 / 400 (+1.0 per bonus attack damage) (+0.8 per ability power)
Attack Damage Bonus:: 15 / 25 / 35
Attack Speed Bonus: 30 / 40 / 50 %
Bonus Armor And Magic Resist: 10 / 20 / 30
Slyphs story goes far back in the old days when people were fighting the old ways, when magic wasn’t used against living beings. Some of the most legendary martial arts were developed in those ages. Slyph belonged to a clan of the best warriors ever. Slyph was the strongest, the fastest in his tribe and a master to many of his tribe.
One night an army broke into his village imprisoning everyone in the village. Slyph fought back, fighting dozens and almost making his way out. Slyph was close to getting away when a spell was cast on him and he dissolved in a cloud of mist. He was now traped as an essence of air. Deluded by spell cast on him, he raged throughout Valoran in the form of wind, seeking his way out. It happened during a wild storm when a thunder stroke near Demacia. Several men passing there found a man in old robes with pale eyes and silver hair. With his memory lost, but his skills unforgotten Slyph decided to join the League of Legends and seek the truth about him and his past.
‘If you feel a breeze on your neck it’s probably too late.’