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Terron, the Earthen Protector

TNickxx November 17, 2012 User blog:TNickxx

Terron is meant to be a male melee combat support. He holds the front line in battle, supporting his teammates with AoE buffs and disabling or and debuffing a single enemy or a group of foes.

Caring Earth (Innate): Ally champions isolated from their teammates have increased armor and magic resist. Also, while moving towards isolated allies Terron gains movement speed. This is not in effect while Terron is dead.

Range: 2500 units
Armor and magic resist: 15% (+0.75% per level)
Movement speed: 15 (+1.5 per level)

Trembleing Strike (Q): Terron performs a powerfull attack raising his sword and bringing it down upon a target enemy dealing damage to it and stunning it for 0.75 seconds. Also, enemies near the target are knocked back away from it.

Range: 175 units
AoE radius: 100 units
Cooldown: 12/11/10/9/8 seconds
Cost: 50/60/70/80/90 mana
Damage: 35/50/65/80/95 (+20% of ability power)

Earthen Shield (W): Terron raises a shield shielding himself and all nearby allies from damage for 3 seconds. During this time Terrons basic attacks increase the shields duration by 1 second up to 6 seconds and restore 10% of the shields strength.

Range: 450 units
Cost: 70 mana
Cooldown: 17/15.5/14/12.5/11 seconds
Shield: 55/80/105/130/155 (+60% of ability power)

Ground Crack (E): Terron sends a wave of energy through the ground in a given direction. The wave damages all enemies in its path. It will briefly knock up a single enemy champion it encounters.

Range: 650 units
Cooldown: 12/11/10/9/8 seconds
Cost: 55/65/75/85/95 mana
Magic Damage: 75/90/105/120/135 (+65% of ability power)

Gaias Might (R): Terron raises his sword and stabs the ground emiting a pulse of earthen energy away from him in a large area. The wave heavily damages enemies it encounters, dealing 12/15/18% of their current health. It also removes all debuffs from Terron and all allies in the area and grants them all bonus attack speed.

AoE radius: 525 units
Cost: 90/105/120 mana
Cooldown: 120/100/80 seconds
Magic Damage: 120/180/240 (+0.6 per ability power)(+12/15/18% of their current health)
Attack Speed: 30/45/60%

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