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Tribaur, the Forest Spirit
Arrow Assault (Innate): After three spell casts, Tribaurs next autoattack will summon 3 homing arrows. The arrows will hit his autoattack target and 2 enemy units near it. Targets are calculated at the time of the attack. Arrow Assault prioritises enemy champions and enemies marked with Hakweye before monsters and minions.
Has no definite range.
AoE radius: 300
Magic Damage: 15 + 35% of attack damage
Spiny Arrow (Q): Tribaur fires a magical arrow in a direction that deals damage to the first enemy hit and snares it for 0.75 seconds.
Cost: 35/45/55/65/75 mana
Cooldown: 9/8/7/76/5 seconds
Magic Damage: 30/45/60/75/90 (+70% of attack damage)(60% of ability power)
Passive: Tribaur seeks nearby wounded enemies. Enemy units below 35% health are revealed.
Active: Tribaaur seeks his enemies' vital spots. For 3.5 seconds, Tribaurs basic attacks deal additional magic damage, stacking indefinetely for the duration.
Cost: 65 mana
Cooldown: 14/13/12/11/10 seconds
Magic Damage per hit: 8/12/16/20/24 (+12% of ability power)
Elven Insight (E):
When he leaves stealth he gains bonus attack speed for a short time.
Elven Companion (R): Tribaur casts a powerful spell that enlightens a target ally champion. For 8 seconds they both gain a percentage of eachothers attack damage and ability power. The target can proc and consume Arrow Assault and theirs champion kills will refresh Elven insight. Both of them will deal 15% increased damage with autoattacks to targets hit by Spiny Arrow for 3 seconds.
Cost: 100 mana
Cooldown: 80 seconds