Varcola, the Hybrid

Varcola is a ranged support and mage.

Vampirism (Innate): On team kill or death Varcola absorbs the fallen champion to heal herself and all ally champions for 140 (+15 per level). Each additional heal in the next 3 seconds will heal for 20% less.

Blood Spirit (Q):

On enemy champion cast: Removes all buffs and makes the target un-buffable for 2.5 seconds. The buffs return if they would normaly still last.

On ally champion cast: Increases targets damage output for 2.5 seconds.

Cooldown: 12 seconds
Cost: 65/85/105/125/145 mana
Damage Increase: 8/11/14/17/20%

Weaken (W):

Varcola blasts a target location damaging enemy units and reducing their movement speeds.

Cooldown: 10 seconds
AoE radius: 300
Cost: 70/90/110/130/150 mana
Magic Damage: 75/110/145/180/215 (+0.6 per ability power)

Coldblood (E):

Varcola shields a target ally champion reducing damage taken for 4 seconds. The shields duration increases by 0.5 seconds everytime it blocks a basic attack with a maximum duration of 7 seconds.

Cooldown: 14 seconds
Cost: 50/75/100/125/150 mana
Damage Reduction: 12/17/23/28/35 %

Necromancy (R):

Varcola instantly revives a random ally champion and grants them a movement speed boost that diminishes over time.
Cooldown: 130 seconds
Cost: 125 mana
Duration: 8 seconds
Bonus movement speed: 20/35/40%