Firstly, if you do not want to read this much writing it is no problem but i have put most details except mana cost up so not all the detail is necessary. Also, if you do like/dislike the idea, COMMENT! :D Thanks ^_^

Apida resembles a large wasp-like animal and she is a ranged mage but can be played both tanky and as a strong ap champion in any lane. I think her stats will be more ap based than health but her passive makes up for the average initial hp and hp per level.

(Innate) Queens Alarm:

When 2 or more enemy champions are near to Apida she will gain bonus hp based on the number of them that are close by. This is a scaling passive with an initial 40 hp per nearby champion at level 1, 60 hp per nearby champion at level 7 and 80 hp per nearby champion by level 12. (This works with stealthed champions but not for champions in the brush).

Effect range: 300

(Q ability) Piercing needles:

Active: 2 large, individually aimed needles are shot from one of Apidas arms dealing magic damage to enemies hit. This ability can be charged up for 2 seconds with a %damage buff when charged and this applies to both the needles fired. All damage is reduced by 8% for each unit it hits, down to 52% damage.

(Each needle will deal a base damage of 50/70/100/130/160 +0.4 per ability power, +1.5% per 0.5 seconds it was charged).

Cooldown: 10/9/8/7/6 seconds

Cast range: 1000

(W ability) Queens protection:

Passive: Every 30 seconds(level 1-2), 27 seconds(level 3-4) and 24 seconds(level 5), Apida will spawn a swarm of flies around herself that will either:

Block ALL crown control effects of a single spell (damage still applied) OR block up to 40/60/80/100/120 damage from any physical attack (excluding minions) to return a base 50/70/90/110/130 physical damage to the attacker. Crowd control effects from items such as phage will not proc but the attack WILL be blocked and damage return applied.

Active: A larger swarm of bees is spawned around Apida that will rush the lowest health enemy champion (NOT % hp) and stun them for 1/1.25/1.5/1.75/2 seconds.

(This hits for a base damage of 60/80/100/120/140 +0.2 per ability power)

Cooldown: 20/18/16/14/12 seconds

Area range: 500

(E ability) Natures wing-beat:

Active: Apida flaps her wings to launch herself across the battlefield and swings her stinger around herself to poison her targets and deal a small amount of physical damage.

(Poison damage: 50/70/90/110/130 +0.3 per ability power, physical damage: 20/40/60/80/100 +0.2 per attack damage)

Cooldown: 15/13/11/9/7 seconds

Diameter AoE of stinger swing: 350

Initial travel distance: up to 600

(R ability) Gather the swarm:

Active: Apida spawns a large AoE honey pool around her set current location that will slow all enemies on top of it by 40/55/70% and lasts for 7 seconds. While enemies stand on it they will be bitten repeatedly by insects under their feet that deal magic damage every 1.5 seconds up to 4 times per champion.

(The bite damage deals 30/45/60 +0.25 per ability power for each hit)

Cooldown: 120/100/80 seconds

Diameter of AoE pool: 700

The maximum damage on one champion is 2.3 times her full ap but due to the ratios and damage single target focusing, she is well balanced and a very strong initiator due to her 'Natures wing-beat', 'Gather the swarm' combo that can be easily performed in a variety of situations. Her ultimate AoE is a larger overall diameter than Anivias ultimate but this offers a lot less base damage per second and can only hit a limited number of times.