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Gravitatus, the Mage of Vectors

TakaHann September 1, 2013 User blog:TakaHann

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IMPORTANT NOTE: All numbers can be changed. The concept is key, though.

Advice, comment and constructive criticism is always accepted.
1 Growth 18 1 Growth 18
Health 375 (+75) Attack damage 49.25 (+3.25)
Health regen. 7.0 (+0.4) Attack speed 0.613 (+1.0%)
Mana 235 (+47) Armor 13 (+3.9)
Mana regen. 7.5 (+0.5) Magic resist. 30 (+0)
Attack range 575 Mov. speed N/A

Behold, the Mage of Vectors is a custom champion in League of Legends.

My third champion concept, one who could be considered as a burst utility mage, especially with his Ult being bursty. Again, I did not collaborate with Nhan-Fiction, but will do so on my next project. I presume this champ will be quite powerful, but please comment or criticize as you wish. - TakaHann

Abilities

Gravity Field
ChampionSquare

Enemies within 1000 range of Gravitatus will be slowed by 4% along with a flat reduction of 16 - 56 (based on level), which weakens the farther away they are from him, down to 50%. Enemies moving towards Gravitatus will only be affected by the minimum 50%, regardless of distance from Gravitatus.


Vector Force
RANGE: 700
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Enemy cast: Through a select-and-drag mechanism, Gravitatus can pull a non-champion unit 400 units in a desired direction, inflicting minor physical damage. Selecting an enemy champion will only pull them towards Gravitatus 200 units.

  • Physical Damage: 40 / 60 / 80 / 100 / 120 (+25% AD)

Ally cast: Gravitatus will cause himself or the selected ally to send out a repulsing force, pushing back enemies within 150 range of the target and inflicting minor physical damage.

  • Physical Damage: 40 / 60 / 80 / 100 / 120 (+25% AD)
  • Knock back Range: 150 / 175 / 200 / 225 / 250


Magnetic Shards
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Passive: Gravitatus is passively given a barrier that grants bonus armor and magic resistance as long as the barrier is active. The barrier will regenerate by 10% every second once Gravitatus has been out of battle for 7 seconds.

  • Bonus armor: 16 / 22 / 28 / 34 / 40
  • Bonus magic resistance: 11 / 17 / 23 / 29 / 35
  • Barrier Health: 90 / 120 / 150 / 180 / 210 (+ 40% AP)

Active: Gravitatus can activate this ability to fully recover his passive barrier. The passive's bonus armor and magic resistance will be doubled for 2 seconds.


 Gravity Bind
RANGE: 575
COST: 100 mana
COOLDOWN: 40
ChampionSquare

Active: Gravitatus will take control of the gravitation of a targeted area after a one-second delay, applying a slow to all enemies within the affected area for 5 seconds. The slow will increase by 5% per second as long as the enemy stays within the area. The slow applied decays over 2 seconds upon leaving the affected area.

  • Movement Speed reduction: 15 / 20 / 25 / 30 / 35%
  • Maximum Movement Speed Reduction: 40 / 45 / 50 / 55 / 60%
  • radius: 225


Spacial Rend
RANGE: 300
COST: 150 / 175 / 200 mana
COOLDOWN: 170 / 155 / 140
ChampionSquare

Active: By targeting an enemy champion, Gravitatus will channel for two seconds to then create a rupture of gravitation within the target, dealing tremendous magic damage based on a percent of the target’s maximum health. After, the target will receive magic damage over time based on their missing health and slowed by 40% for 4 seconds. Target will also be silenced for two seconds. Disrupting the channel will send this ability into a half cooldown.

  • Magic Damage: 25 / 30 / 35% (+1% per 50 AP) of enemies’ maximum health
  • Magic Damage per second: 20 / 30 / 40 (+ 4% AP) (+4% of enemies’ missing health)


Background

Lore

From the Great Barrier comes this mysterious wizard, who wields the power of vectors and gravitation. Once known only as the Travelling Miner, Gravitatus ventured the Valoran continent in search of the best gems. Believing that some treasures may reside in the great mountain range, he travelled through the mountains of the Great Barrier. But his adventure ceased when he fell into a deep cave of sharp crystals which pierced his mortal body, ending his mortal life. But a spirit of the cave awoke and brought his wounded body out and breathed new life into it. Gravitatus was very thankful to this spirit for reviving him, but the spirit warned him that even though he’s alive, his body that is supported by magic is frail. Even so, Gravitatus was still thankful, and he asked if there were any favors he could do for the spirit. The spirit asked for only one thing: to travel the world with him.

Though Gravitatus didn’t know the meaning of this, he accepted the request. The spirit dove into Gravitatus, and his mind flushed with new knowledge and power. The spirit was also someone who searched for new gems, but had already found many more than Gravitatus had ever imagined. With this new spirit inside himself, Gravitatus felt that his own surrounding was under his control. He could lift objects without touching them and even when rocks fell from the ceiling, they would deflect off a special barrier that was like a coat along his skin.

To be continued...

"This entity...although he feels human, I feel that he is more than what he seems to be..."
Xerath

Quotes

TBA

Animation Concept


  • Attack Animation:
    • Sends a small gravity sphere at enemy
  • Critical Attack Animation:
    • Sends a more condensed gravity sphere at enemy
  • Idle Animation:
    • Creates a couple gravity spheres to float around himself
    • Levitates into the air, as if ascending into the heavens
    • Starts chanting a spell
  • Recall Animation: Gravitatus' surroundings seemingly sucks in towards him as if he is the core of a black hole
  • Death Animation: The robes he wears fall to the floor, as if his physical body has disappeared
  • Laugh Animation: First gives out a deep sinister sigh, then laughs subtly

Theoretical Item Build

Summoner's Rift
Starting Item
Consumables Item

Skins & Trivia

Skins

  • Reaper Gravitatus
  • Dream Eater Gravitatus

Trivia

Relations

Login Theme

Two Steps from Hell - Am I not Human?: https://www.youtube.com/watch?v=yRox9G2kRf0

Patch History

September 8, 2013: Patch V1.03 - Rework

  • New innate: Gravity Field
    • Enemies within 100 range of Gravitatus are slowed by 4%, along with a flat reduction of 16 - 56 (based on level), which weakens the farther away they are from him, down to 50%. Enemies moving towards Gravitatus will only be affected by the minimum 50%, regardless of distance from Gravitatus.
    • Old innate: Compass: Gravitatus' abilities and basic attacks apply Compass for four seconds, reducing enemy's movement speed by 8 - 18% (based on level) when they are within 1000 range of him. The farther they are from him, the lesser effective the slow is, down to 50%.
  • Vector Force (Q)
    • Enemy Cast:
      • Physical damage reduced to 40/60/80/100/120 from 60/90/120/150/180.
      • Attack damage scaling reduced to 25% from 50%.
      • Click-and-drag mechanism can now be only casted on non-champion units. Drag range increased to 400 from 350.
      • Enemy champion cast will now only pull target 200 units towards Gravitatus.
    • Ally Cast:
      • Attack damage scaling reduced to 25% from 30%.
      • Push back range decreased to 150/175/200/225/250.
      • Push back radius decreased to 150 from 175.
    • Range reduced to 700 from 750.
    • Cost reduced to 60/70/80/90/100 from 70/80/90/100/110.
  • Magnetic Shards (W)
    • Mechanism reworked.
    • Passively grants a barrier that also grant bonus armor and magic resistance as long as the barrier is active. Shield regenerates by 10% per second once out of battle for 7 seconds.
      • Old Passive: Every time Gravitatus activates an ability, he gains five stacks of Shard Barrier, up to 10 stacks. Shard Barrier increases Gravitatus’ armor and magic resistance and grants bonus magic damage to his basic attacks. Upon not using an ability for 6 seconds, Gravitatus will start losing a stack of Shard Barrier once every 2 seconds.
    • Active fully replenishes the barrier while doubling the bonus armor and magic resistance for 2 seconds.
      • Old active: Gravitatus will send out a rain of magic shards in a 45 degrees cone, inflicting magic damage. The magic damage increases by 10% per stack of Shard Barrier, while the cost decreases by 5% per stack.
    • Cost reduced to 60/70/80/90/100 from 70/80/90/100/110.
    • Cooldown increased to 16/15/14/13/12 from 12/11/10/9/8.
  • Gravity Bind (E)
    • New Active: Gravitatus will take control of the gravitation of a targeted area after a one-second delay, applying a slow to all enemies within the affected area for 5 seconds. The slow will increase by 5% per second as long as the enemy stays within the area. The slow applied decays over 2 seconds upon leaving the affected area.
    • Old Active: Gravitatus creates a gravity bind in a targeted area after an one-second delay, inflicting enemies with magic damage and suppressing for half-a-second.
    • Passive removed.
    • No longer inflicts damage.
    • Cooldown reduced to 40 seconds from 45.
  • Spacial Rend (R)
    • Renamed from "Magnetic Rend".
    • Second activation removed.
    • Enemy missing health scaling from magic damage over time increased to 4% from 2%.
    • Cooldown increased to 170/155/140 from 170/150/130.
  • New skin added.

September 3, 2013: Patch V1.02

  • Stats:
    • Base Armor increased to 13 from 12.5.
    • Armor per level decreased to 3.9 from 4.0.
  • Compass (Innate)
    • Slow scaling adjusted to 8%/10%/12%/14%/16%/18% from 8%/9%/10%/11%/12%/13%/14%/15%/16%.
      • Level scaling adjusted to 1/4/7/10/13/16 from 1/3/5/7/9/11/13/15/17.
  • Vector Force (Q)
    • Stun removed.
    • Range decreased to 750 from 900.
    • Pull range on enemy cast decreased to 350 from 450.
    • Push Radius on ally cast decreased to 175 from 200.
    • Push range on ally cast decreased to 200/225/250/275/300 from 250/275/300/325/350.
    • Cost increased to 70/80/90/100/110 from 60/70/80/90/100.
  • Magnetic Shards (W)
    • Shard Barrier Decay cooldown decreased to 6 seconds from 7.
  • Gravity Bind (E)
    • Passive range increased to 800 from 700.
    • Cast Delay increased to 1 second from 0.5.
    • Decaying slow removed.
    • Cooldown increased to 45 seconds from 40.
    • Range decreased to 575 from 700.
  • Magnetic Rend (R)
    • True Damage for Initial Attack changed to Magic Damage.
    • Bonus % Damage scaling on initial damage increased to 1% per 50 AP from 1% per 60 AP.
      • Bonus % Damage scaling on initial damage also adjusted.

September 1, 2013: Patch V1.01

  • Basic Stats changed.
    • Health Level reduced to 35 from 40.
    • Attack Level increased to 30 from 25.
  • Stats:
    • Magic Resistance per level reduced to 0 from 1.25.
    • Base Attack Speed reduced to 0.613 from 0.625.
    • Attack Speed per level reduced to 1.0% from 1.2%.
  • Vector Force (Q)
    • Enemy cast is now a select-and-drag mechanic instead of an automatic pull towards Gravitatus.
  • Magnetic Shards (W)
    • Passive's mechanism changed:
      • Basic attacks will grant 1 stack, while abilities now grant 5 stacks.
      • No longer inflicts damage to nearby enemies.
      • No longer grants stacks of Shard Barrier when a rank is committed.
      • Stacks now grant bonus damage to basic attacks instead of bonus damage when stacked at 10. Bonus damage adjusted.
      • Stacks are not permanent, and after not using an ability for 7 seconds, stacks decay once per two seconds. Basic attacks will not prevent the stacks from decaying.
    • Ability's cooldown rescaled to 12/11/10/9/8 seconds from 10 for all ranks.
  • Gravity Bind (E)
    • Removed bonus true damage through enemy's armor. Descriptions adjusted to follow.
    • Magic Damage increased to 60/90/120/150/180 from 60/75/90/105/120.
    • AP scaling increased to 70% from 30%.
    • AoE Radius reduced to 225 from 300.
  • Magnetic Rend (R)
    • Disable/polymorph removed, replaced with:
      • Silence for 2 seconds.
      • Slow by 40% for 4 seconds, reduced from 60% slow through polymorph
    • Cooldown increased to 170/150/130 from 160/140/120.

August 31, 2013: Added

  • Compass (Innate)
    • Gravitatus' abilities and attacks all instill a part of his own magnetic body into his enemies, allowing him to know their location. These magnetic shards are also attracted to him, which makes it hard for enemies to move away from him easily.
  • Vector Force (Q)
    • Using the forces of vectors, Gravitatus can pull or push away enemies with the wave of his hand.
  • Magnetic Shards (W)
    • Gravitatus' attracts shards of metal, which surround him like a light barrier. He can accumulate them and send them out in an array to hit multiple enemies.
  • Gravity Bind (E)
    • With his powers, Gravitatus can make enemies fall to the ground with tremendous force.
  • Magnetic Rend (R)
    • By crushing the very inside of his enemies, Gravitatus can inflict an enemy with a crushing force from the inside and disable them for a short while.

Development

TBA

Comments

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