After a long leave, I have returned...if anyone cared :/
That aside, this new champion has been listed on my page for a long time. He's been through changes, but he's remained undying. I never expected myself to make a Noxian champ, but here he is, Manic, the insane champion who is willing to literally put his body in harms way for the great general Swain!! -TakaHann
Manic's abilities have no cost related to them and their use is limited only by cooldowns.
Pain is Strength
Manic’s attack damage and ability power increases by 0.5% for each 1% of his missing health. When Manic’s health is under 50%, this bonus will increase by 40%.
The 40% increase only affects the 0.5% bonus when Manic's health is under 50%. This ammounts to 25% for the upper 50% and 35% for the lower 50%, making the maximum increase to be 60%.
RANGE: 1200 / 1500 / 1800 / 2100 / 2400
COOLDOWN: 40 / 37 / 34 / 31 / 28 seconds
Active: Manic channels for 1 second to get his bomb-attached jetpack ready, thereafter flying into the air towards a target location. Upon landing 2 seconds later, Manic will deal magic damage to nearby enemies. Enemies within 100 units of the center will receive 50% less magic damage, but will receive physical damage and is inflicted by a 20% decaying slow over 3 seconds. Minions and monsters will take double damage from the magic damage.
Physical Damage: 50 / 60 / 70 / 80 / 90 (+ 10% of maximum health)
COST: 10 / 15 / 20 / 25 / 30 health per attack
Toggle: Manic’s cherry bombs will be turned into oil-covered dynamite, allowing his basic attacks to inflict bonus magic damage and reduce the targets magic resistance by 2% for 3 seconds, up to five times. His basic attacks to non-tower units will also inflict the magic damage to other enemies within 200 range of the target.
While toggled on, Manic attack speed is reduced by 10%. Upon toggling off, Flame-Oiled Dynamite has a 3-second static cooldown.
Pasive: Manic receives bonus health regeneration. His total health regeneration also increases by 0.5% for every 1% missing health, which doubles when under 50% health.
Bonus Health Regeneration: 20 / 30 / 40 / 50 / 60 per 5 seconds
Active: Manic will taunt an enemy champion for two seconds. Meanwhile Manic’s attack damage and ability power are decreased by 30%, and the target enemy’s defense and magic resistance is also decreased for a few seconds.
While on cooldown, the passive is not in effect.
Armor and MR Reduction: 20 / 25 / 30 / 35 / 40%
Duration: 2 / 2.5 / 3 / 3.5 / 4
Painful Decoy is passively a self-buff ability and actively a single targeted ability.
The 200% increase on the passive only affects the 0.5% bonus when Manic's health is under 50%. This ammounts to 25% for the upper 50% and 50% for the lower 50%, making the maximum increase to be 75%.
COOLDOWN: 160 / 140 / 120
Passive: Manic will gain stacks of Sacrifice periodically, up to 3 stacks. Upon taking fatal damage from any source, Manic will instead consume a stack of Sacrifice, allowing his health not to drop below 1 for a few seconds. The recharge time is static.
Recharge Time: 110 / 90 / 70
Duration: 1 / 1.5 / 2
Active: Manic will attach a large time bomb to himself, disabling himself from using his basic attacks and abilities. Upon reaching an enemy champion, he’ll attach himself to the champion, becoming untargetable while decreasing the champion’s movement speed by 25%. After 3 seconds after attaching, the bomb will explode, inflicting magic damage to all surrounding enemies nearby. The targeted champion will also be stunned for two seconds.
If Manic is unsuccessful in attaching himself to a champion within 10 seconds, the bomb will activate on its own, inflicting magic damage to the surrounding enemies.