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Manic, the Suicidal Decoy

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IMPORTANT NOTE: All numbers can be changed. The concept is key, though.

Advice, comment and constructive criticism is always accepted.
1 Growth 18 1 Growth 18
Health 470 (+95) Attack damage 51 (+3)
Health regen. 7.25 (+0.8) Attack speed 0.638 (+2.1%)
manaless (+0) Armor 18 (+4)
  Magic resist. 30 (+0)
Attack range 425 Mov. speed N/A

Manic, the Suicidal Decoy is a custom champion in League of Legends.

After a long leave, I have returned...if anyone cared :/ That aside, this new champion has been listed on my page for a long time. He's been through changes, but he's remained undying. I never expected myself to make a Noxian champ, but here he is, Manic, the insane champion who is willing to literally put his body in harms way for the great general Swain!! -TakaHann

Abilities

Manic's abilities have no cost related to them and their use is limited only by cooldowns.

Pain is Strength
ChampionSquare

Manic’s attack damage and ability power increases by 0.5% for each 1% of his missing health. When Manic’s health is under 50%, this bonus will increase by 40%.

Ability Details
Pain is Strength is a self-buff ability.

Additional Information:

  • The 40% increase only affects the 0.5% bonus when Manic's health is under 50%. This ammounts to 25% for the upper 50% and 35% for the lower 50%, making the maximum increase to be 60%.


Diving Bomber
RANGE: 1200 / 1500 / 1800 / 2100 / 2400
COOLDOWN: 40 / 37 / 34 / 31 / 28 seconds
ChampionSquare

Active: Manic channels for 1 second to get his bomb-attached jetpack ready, thereafter flying into the air towards a target location. Upon landing 2 seconds later, Manic will deal magic damage to nearby enemies. Enemies within 100 units of the center will receive 50% less magic damage, but will receive physical damage and is inflicted by a 20% decaying slow over 3 seconds. Minions and monsters will take double damage from the magic damage.

  • Magic Damage: 120 / 160 / 200 / 240 / 280 (+ 50% AP)
  • Physical Damage: 50 / 60 / 70 / 80 / 90 (+ 10% of maximum health)
  • Radius: 250


Flame-Oiled Dynamite
COST: 10 / 15 / 20 / 25 / 30 health per attack
ChampionSquare

Toggle: Manic’s cherry bombs will be turned into oil-covered dynamite, allowing his basic attacks to inflict bonus magic damage and reduce the targets magic resistance by 2% for 3 seconds, up to five times. His basic attacks to non-tower units will also inflict the magic damage to other enemies within 200 range of the target. While toggled on, Manic attack speed is reduced by 10%. Upon toggling off, Flame-Oiled Dynamite has a 3-second static cooldown.

  • Bonus Magic Damage: 20 / 30 / 40 / 50 / 60 (+ 30% AP)


Painful Decoy
RANGE: 550
COOLDOWN: 20 / 18.5 / 17 / 15.5 / 14
ChampionSquare

Pasive: Manic receives bonus health regeneration. His total health regeneration also increases by 0.5% for every 1% missing health, which doubles when under 50% health.

  • Bonus Health Regeneration: 20 / 30 / 40 / 50 / 60 per 5 seconds

Active: Manic will taunt an enemy champion for two seconds. Meanwhile Manic’s attack damage and ability power are decreased by 30%, and the target enemy’s defense and magic resistance is also decreased for a few seconds. While on cooldown, the passive is not in effect.

  • Armor and MR Reduction: 20 / 25 / 30 / 35 / 40%
  • Duration: 2 / 2.5 / 3 / 3.5 / 4
Ability Details
Painful Decoy is passively a self-buff ability and actively a single targeted ability.

Additional Information:

  • The 200% increase on the passive only affects the 0.5% bonus when Manic's health is under 50%. This ammounts to 25% for the upper 50% and 50% for the lower 50%, making the maximum increase to be 75%.



Sacrifice
COOLDOWN: 160 / 140 / 120
ChampionSquare

Passive: Manic will gain stacks of Sacrifice periodically, up to 3 stacks. Upon taking fatal damage from any source, Manic will instead consume a stack of Sacrifice, allowing his health not to drop below 1 for a few seconds. The recharge time is static.

  • Recharge Time: 110 / 90 / 70
  • Duration: 1 / 1.5 / 2

Active: Manic will attach a large time bomb to himself, disabling himself from using his basic attacks and abilities. Upon reaching an enemy champion, he’ll attach himself to the champion, becoming untargetable while decreasing the champion’s movement speed by 25%. After 3 seconds after attaching, the bomb will explode, inflicting magic damage to all surrounding enemies nearby. The targeted champion will also be stunned for two seconds.

If Manic is unsuccessful in attaching himself to a champion within 10 seconds, the bomb will activate on its own, inflicting magic damage to the surrounding enemies.

Minions and monsters will receive double damage.

  • Magic damage to targeted champion: 400 / 600 / 800 (+ 120% AP)
  • Magic Damage to nearby enemies: 200 / 350 / 500 (+ 75% AP)
  • Radius: 500 / 625 / 750


Background

Lore

TBA

"Nothing pleases me more than feeling the literal pain of battle, especially if it's for his lordship."
Manic

Quotes

Upon Selection

  • "Ready to take the pain of battle? Oh yes, I am..."

Attacking

  • TBA

Moving

  • TBA

Taunt

  • TBA

Joke

  • TBA

Upon launching with Diving Bomber

  • "I can...FLY!!"
  • "I believe…I can fly!!"
  • "I can touch….the sky!!"
  • "Flying...in the sky!!"

Before landing with Diving Bomber

  • "Diving Bomber!"
  • "Kaboom!"
  • "Boom Baby!"
  • "Incoming!"

Upon using Painful Decoy

  • "Bring on the pain."
  • "Hurt me if you can."
  • "Over here!"

Upon activating Sacrifice

  • "Sacrifice!"
  • "SACRIFICE!!"
  • "Come back here!"
  • "I got a ticking gift for you!"
  • "Let me embrace you!"

When Sacrifice detonates successfully

  • "Kaboom!!"
  • "Burning!!"
  • "Boom baby!!"
  • "Take the pain!!"
  • laughs in hysteria

When Sacrifice detonates unsuccessfully

  • "Ka...boom..."
  • "Boom...baby..."
  • chuckles weakly

Attacking

  • TBA

Moving

  • TBA

Taunt

  • TBA

Joke

  • TBA

Upon launching with Diving Bomber

  • "Up...I go!"
  • "Into the...sky!"
  • "Upsy...daisy!"
  • "Flying...high!"

Before landing with Diving Bomber

  • "Diving Bomber!"
  • "Lock on!"
  • "Devastation!"
  • "Bomb raid!"

Upon using Painful Decoy

  • "I’m over here, ya wuss."
  • "Try and get past me."

Upon activating Sacrifice

  • "Time for heroic duties."
  • "There are times for sacrifices."
  • "For honor, and for glory."
  • "Come here, or I’ll come to you instead."

When Sacrifice detonates successfully

  • "Mission...accomplished...!"
  • "Success!"
  • "Great success!"

When Sacrifice detonates unsuccessfully

  • "I...have failed..."
  • "The mission...need to accomplish..."
  • "How...dishonoring..."


Animation Concept


  • Attack Animation
    • Manic throws a cherry bomb at his target.
  • Critical Attack Animation
    • Manic throws several cherry bombs at his target.
  • Idle Animation
    • Manic juggles his bombs.
    • Manic clenches his fists together, thereafter cracking his knuckles.
    • Manic spaces out, "shutting down", then immediately snaps out of it.
  • Recall Animation
    • Manic lays out a load of bombs, which detonate right he recalls.
  • Death Animation
    • Manic walks back in pain, holding his head. He then falls to his knees and the rest of his body follows.
  • Laugh Animation
    • Manic hysterically laughs his head off.

Theoretical Item Build

Summoner's Rift
Starting Item
Consumables Item

Skins & Trivia

Skins

  • Dynamite Manic
  • Buccaneer Manic
  • Brigadier Manic
  • Mafia Manic
  • Asylum Manic
  • Riot Control Manic


Trivia

Relations

Login Theme

Two Steps from Hell - Calamity Extended: https://www.youtube.com/watch?v=wc0FL1-enEw

Patch History


April 9, 2013: Added

  • Pain is Strength (Innate)
    • Engineered into a soldier to take the pains of war, Manic is empowered the more pain he suffers. The lower his health, the more power he can deal.
  • Diving Bomber (Q)
    • Manic takes it to the sky by attaching himself to a bomb-rocket, crashing landing at his targeted location to deal a mix of magic and physical damage.
  • Flame-Oiled Dynamite (W)
    • Manic switches up his choice of bombs, inflicting magic damage with each basic attack in a small radius and shredding his target's magic resistance.
  • Painful Decoy (E)
    • Passively receiving health regeneration, Manic can draw the attention of an enemy and have them lower their guard.
  • Sacrifice (R)
    • Manic's insanity is able to drive him beyond death. An in the midst he is willing to attach himself and a bomb to a target in order to create a grand explosion together.

Development

TBA

Comments

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