League of Legends Wiki

  • Takingday

    I would like to thank all the people who gave me feedback and helped me improve with this item line. Here is a link to the previous post with some more detail on how this item line has progressed.

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  • Takingday
    for 6 seconds, stacking up to 6 times. Killing a unit adds 2 stacks instead. Enemy champions' basic attacks consume 2 stacks and have their damage reduced by 10% per stack (increased by 20% at 6 stacks) enemy champion abilities consume 1 stack and have their damage reduced by 2.5% per stack (increased by 15% at 6 stacks)}}

    |limit = The damage reduction on is halved for melee basic attacks. |recipe = Dagger, Brawler's Gloves |buy = 1300 |comb = 500 |sell = 910 }}

    for 6 seconds, stacking up to 6 times. Killing a unit adds 2 stacks instead. Enemy champions' basic attacks consume 2 stacks and have their damage reduced by 10% per stack (increased by 20% at 6 stacks) enemy champion abilities consume 1 stacks and have their damage reduced by 2.5%… Read more >
  • Takingday

    Galio is a champion in League of Legends.


    , you can only carry 2 charges of Sentinel's strength and charges will start to decay when Galio is of combat for 7 seconds. |range = 1200 }} I feel that Sentinel's strength fits Galio well as a protector giving you a bonus when your allies are in danger to help save them meaning in team fights you will have a bigger presence with your allies taking allot of damage.

    Galio fires a concussive blast at the target area, dealing magic damage to all enemies hit and them by 50% for seconds if enemy units are hit under 300 cast range will instead be for second.

    |description2 = When enhanced with Sentinel's strength Resolute smite will reduce enemy damage by 20% for 2 seconds. |leveling = |range = |}} |coo…


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  • Takingday

    Feral's Trophy

    October 30, 2013 by Takingday

    Ok I was thinking of an mana regen item for tanky champs who have hi mana costs late game and low mana regen so they can stay longer with there team to help in team fights and it also helps give mobility when your low to escape safer from team fights.

    chalice of harmony + giants belt 

    Feral's Trophy

    +400 health

    +40 magic resist

    +10 mana regen

    Unique Passive - mana font:

    increases your mana regen

    by 1% per 1% health you are missing.

    Unique Passive :

    when your health drops to 25% of your max health

    you gain 30% movment for 2 seconds ( cooldown 60 seconds)

    Total cost is 2450 g  

    combine cost 150g 

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  • Takingday

    I was a bit bored so I was thinking of how Sions new passive and his other abilitys might work out and scale with his E so here is what I thought up and please tell me what you think.



    of missing health}}} less physical damage and of missing health}}} less magic damage . The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

    }}

    Sion becomes relentless in his pursuit to kill gaining movement speed and his auto attack are enhanced doing bonus magic damage for 5 seconds and each second auto attack will stun a champion for 0.75 seconds, you can not stun a champion again within 2.5 seconds of stuning them.

    |leveling = }

    |cooldown= |cost=40/50/60/70/80 |costtype=Mana }}

    Sion surrounds him…

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