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User blog:TamerSpoon3/Assassin Champion Concept


Assassin Champion Concept

Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
No resource Armor N/A
Magic resist. N/A
Range 125 Move. speed N/A

The Assassin might be a champion in League of Legends if he wasn't so broken op and a blatant copyright violation.



The Assassin is stealthed upon entering brush or Smoke Bomb. Stealth persists for 1 second after exiting. Nearby enemy champions within 500 units halve the duration. If The Assassin attacks from stealth he deals bonus damage equal to 25% bonus AD.

Throw Knives
RANGE: 900
COST: No cost
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Throws a knife damaging and slowing the first enemy hit for .5 seconds. Killing a unit with Throw Knives immediately readies another knife.

  • Damage: 10 / 20 / 30 / 40 / 50 (+ 50% bonus AD)
  • Slow: 15%

Smoke Bomb
RANGE: 600
COST: No Cost
COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: The Assassin throws a smoke bomb that explodes after a .35s delay. Enemies caught in the explosion are rooted briefly and have their sight range reduced. Enemies that walk into the cloud are slowed. Attacking an enemy champion affected by Smoke Bomb stuns them for .5 seconds. An enemy can only be stunned once per cast.

  • Root Duration: 1.2
  • Slow: 35%

High Profile
RANGE: 1200
COST: No cost

Toggle: The Assassin starts sprinting, restricting his usage of abilities, and is unable to enter stealth.

  • Throw Knives: Cannot be used while in High Profile
  • Smoke Bomb: Cannot be thrown, only dropped at The Assassin's current location
  • Assassinate: Deals 15% reduced damage. Assassinate cannot be cast for 5 seconds after exiting High Profile.

  • Movement Speed Increase: 5 / 10 / 15 / 20 / 25%

RANGE: 600
COST: No Cost
COOLDOWN: 120/90/60

Active Leaps to target Champion, minion or ward. If the target is an enemy Champion, it deals physical damage. If Assassinate kills the target, it’s cooldown is refreshed. Assassinate deals additional damage if used from stealth.

  • Damage: 250 / 300 / 350 (+ 80% AD)
  • Bonus Damage: 35%
  • Maximum Damage: 337.5 / 405 / 472.5 (+ 108% AD)
  • High Profile Damage: 212.5 / 255 / 297.5 (+ 68% AD)

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