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User blog:TeamS5/Shin Lang, the Monk Templar


Shin Lang, the Monk Templar

TeamS5 August 16, 2013 User blog:TeamS5
1 Growth 18 1 Growth 18
Health 2 (+1) Attack damage 1 (+0.5)
Health regen. 0 (+0.1) Attack speed 0.1 (+0.01%)
Mana 1 (+1) Armor 15 (+2.7)
Mana regen. 0 (+0.1) Magic resist. 30 (+1.25)
Attack range 10 Mov. speed N/A

Shin Lang, the Monk Templar is a custom template champion in League of Legends Note that I used the Behold, a Sandwich template. This being said, some of the numbers are stupid (i.e. attack speed) so ignore them. Also, numbers don't matter, it's the idea that counts. Hope you enjoy! Also, could anyone tell me why Pummel looks so weird?


Silencing Strike

Shin Lang’s attacks do bonus 20/40/60/80 magic damage and silence the enemy for 1 second. This can only apply to the same target once every 8 seconds. This refreshes every kill or assist.

COST: 60 Mana
Iron Will

Active: Shin Lang gains greatly increased attack speed for up to 5 seconds. During this time, his attacks have a 15% chance to stun the target. Critical hits always stun the target. The stun lasts .5 seconds. Additionally, Kick of the God's, if used with Pummel active, will stun the target for 1 second.

15% / 20% / 30% / 40% / 50%

COST: 40 Mana
COOLDOWN: 25/23/21/18/16

Passively grants bonus health regen. When used, Shing Lang will begin to regen 5 health per second for 10 seconds. Each time he takes damage, the regen is increased by 5. He also gains a flat 200+60% AP health on use.

  • Health Regen per 5: 5 / 10 / 15 / 20 / 25
  • Radius: 125

 Sweeping Kick
RANGE: 150
COST: 50 / 65 / 75 / 85 / 95 mana

Active: Shin Lang knocks back all nearby enemies and does damage. Shin Lang is untargetable during the animation.

  • Physical Damage: 60 / 90 / 125 / 165 / 210 (+ 100% bonus AD)

Kick of the Gods
RANGE: 550
COST: 100 mana
Light Binding

Active: Shin Lang targets an enemy for his ultimate kick. He will channel for .5 seconds before launching himself at the enemy. He is not untargetable while flying, but cannot take any damage. Once he hits the enemy, he will do massive physical damage and knock nearby enemies back.  

  • Physical Damage: 200 / 400 / 800 (+ 80% bonus AD)

Theoretical Item Build

Summoner's Rift
Starting Item
Consumables Item


Coming Soon

― '


Tell me your opinions below please! I'd like to hear what I did wrong.

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