After a long hiatus, I have returned with a new champion concept!
Meet Gage, Miner of the Scar! He's a melee fighter and jungler that has the most damage output and presence in the game when his health bar is low. I can imagine him being a decent counter-jungler and duelist, especially with his shield and ultimate. So please, read, enjoy, and share your thoughts! Lore, Quotes, Icons, and Recommended items will be added later on!
As always, feedback is greatly appreciated.
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|date = TBA |health = 60 |attack = 70 |spells = 30 |difficulty = 80 |hp = 420 (+90) |mana = 200 (+50) |damage = 56 (+3) |attackspeed = .625 (+2.9%) |range = 150 |armor = 17 (+3.5) |magicresist = 30 (+1.25) |healthreg…
Time for a ranged carry! I kind of wanted to go for an all-out attacker. He uses a lot of autoattack-enhancers and on-hit effects. What he lacks in durability and mobility he makes up for in pure damage output. Let me know what you think :)
- 1 Stats
- 2 Abilities
- 3 Notes
- 4 Recommended Build
- 5 Lore
- 6 Quotes
- 7 Changes
|date = TBA |health = 20 |attack = 100 |spells = 30 |difficulty = 70 |hp = 350 (+80) |mana = 200 (+37) |damage = 49 (+3.25) |attackspeed = 0.655 (+3.0%) |range = 600 |armor = 10 (+3.5) |magicresist = 30 (+0) |healthregen = 4.6 (+0.5) |manaregen = 6.25 (+0.5) |speed = 325 |IP = 6300 |RP = 975 }}
per autoattack. This debuff stacks up to 5 times and lasts up to 4 seconds, and resets whe…
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In short: I wanted to make a DoT mage with the ability to support. More detailed information on his purpose, abilities, etc. will be explained in a future update.
Feedback is always appreciated.
|date = April 13, 2012 |health = 50 |attack = 30 |spells = 80 |difficulty = 80 |hp = 400 (+68) |mana = 220 (+55) |damage = 48 (+3.5) |attackspeed = 0.630 (+2.3%) |range = 550 |armor = 15 (+3.5) |magicresist = 30 |healthregen = 5.5 (+0.5) |manaregen = 6.0 (+0.6) |speed = 310 |IP = 6300 |RP = 975 }}
|secondname = Quicksilver |secondinfo = (Active) - On ally cast: Merick empowers an allied champion with liquid mercury, greatly increasing their movement speed for 3 seconds, …
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|date = TBA |health = 50 |attack = 40 |spells = 80 |difficulty = 60 |hp = 420 (+76) |mana = 250 (+60) |damage = 50 (+3.5) |attackspeed = 0.625 (+2.22%) |range = 175 |armor = 15 (+4) |magicresist = 30 (+0) |healthregen = 6.2 (+.5) |manaregen = 6.2 (+.5) |speed = 315 |IP = 6300 |RP = 975 }}
% bonus attack speed per autoattack. This bonus can be stacked up to 5 times and lasts for 4 seconds. For each stack, Dolomitak gains ability power.
|firstname = Bonecrusher |firstinfo = (Passive): Dolomitak's autoattacks deal bonus magic damage, and all her abilites recieve spell vamp. |firstlevel =
|firstrows = 2 |firstsinglepic = yes |firstinfo2 = (Active): Dolomitak l…
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Hey, everyone! Another champ concept in the works.
This time, I really wanted to make a high-damage mage that is not reliant on its range, but instead must combat at melee range to be effective, and is capable of using autoattacks effectively. To make up for her relative squishiness and lack of escapes, the Bone Shaman has a nice sustain with her passive a lot of disruptive crowd control abilites, including a slow/snare, a silence, a knockback, and, added recently, a fear. If she isn't focused, she is capable of doing lots of damage while providing ample crowd control.
As for what she looks like ------->
This is taken from the video game Lords of Magic... Love that game. As for lore... She was born in Freijord, but moved to a small village ou…Read more >