Here's another one I've been working on! His name is Bal-Goth, and he's an assassin with stealth capabilities and a lot of interesting potential. With a dash-stealth combo on a charge system, he'll be able to dart in and out of combat unnoticed. And with a dangerous global ultimate, stepping on one of his traps could be a death sentence. As always, let me know what you think!
Bal-Goth– The Killer Mastermind
Secondary Bar ManaAuthorauthor missingLatest RevisionTBA
Bal-Goth’s basic attacks and abilities mark enemy champions with a Lotus for 5 seconds, making them deal bonus magic damage equal to 2 / 3 / 4 / 5% of the target's maximum health. Additional basic attacks and abilities increase the mark’s duration by 2 seconds, to a maximum of 15 seconds. If Bal-Goth loses sight of the marked champion for 3 seconds, the mark is removed. Once the mark is removed or its duration ends, enemy champions cannot be marked again for 10 / 9 / 8 / 7 seconds.
Umbral Rush's passive bonus damage will affect structures.
COST: 50 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
Active: Sets a spike trap at target location that arms after 0.5 seconds. Enemies who come within 100 range of the trap will detonate it, dealing initial physical damage and additional physical damage over 2 seconds in a 200-unit radius. The trap also grants true sight of enemies hit for 6 seconds.
Bal-Goth can set up to three traps and each trap lasts 4 minutes. Traps are visible to both allies and enemies. If Bal-Goth sets a trap when three are already placed, the oldest trap will deactivate itself.
Traps grants a brief area of sight upon being placed.
Traps are visible on the map.
Traps are untargetable.
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Active: Slashes in a semicircle, dealing physical damage and slowing enemies hit by 40% for a few seconds. Enemy champions marked with a Lotus are slowed by 70% instead.
Passive: Bal-Goth gains bonus movement and attack speed for each visible enemy champion marked with a Lotus.
Attack Speed: 20 / 25 / 30%
Movement Speed: 8 / 10 / 12%
Active: Summons an decoy next to all visible enemy champions marked with a Lotus for 6 seconds. Bal-Goth can cast this ability again within the duration to teleport to a decoy’s location after a 1.5 second channel. Upon arrival, Bal-Goth deals physical damage in a 475-unit radius and silences enemies hit.
The decoys move with the targets for the duration, but will become stationary when Bal-Goth targets one of them.
Mastermind's cooldown starts on-cast, regardless if Bal-Goth teleports to a decoy's location.
They'll never know what hit 'em.
I'm all over it.
I was thinkin' the same thing.
It'll be my pleasure.
Every last one shall perish.
Their future is bleak.
All crossroads spell doom.
They'll despair soon enough.
Moving into position.
I hear that.
I'll be gone in a dash.
My blades are thirsty.
A bold move, summoner.
Let's take a stroll.
Bal-Goth spins his blades in his hands, then thrusts them forward.
You called down the thunder, now reap the whirlwind!
Try that one more time... I dare ya!
Bal-Goth pulls out a map and looks it over.
(pause) ...I was never good at directions.
Who needs a map! I feel like that's been said before..."
Mark Of The Lotus
Mark changed to deal bonus magic damage equal to 2 / 3 / 4 / 5% of the target's maximum health from 7 / 8 / 9 / 10% increased damage
Arm time reduced to 0.5 seconds from 0.75
Now deals 60/100/140/180/220 (+40% Bonus AD) initial physical damage when detontated.
Base damage over time reduced to 30/50/70/90/110 from 80/125/170/215/260.
Damage over time bonus AD ratio increased to 100% from 40%.
True sight duration changed to 6 at all levels from 4/5/6/7/8.
Slow on marked champions increased to 70% from 60%.
Mark of the Lotus (Passive)
Bal-Goth’s basic attacks and abilities against enemy champions mark them with a Lotus, dealing increased damage to them. Further attacks and abilities increase the duration of the mark, up to a cap. Losing sight of the marked champion for a few seconds removes the mark, preventing re-application for a moderate duration.
Covert Advance (Q)
Bal-Goth dashes forward, stealthing for a few seconds after. His next basic attack deals physical damage based on his attack system.
Spike Trap (W)
Bal-Goth sets a spike trap, dealing physical damage over time and providing true sight in an area to those who step on it.
Bal-Goth slashes in a semicircle, dealing physical damage and slowing enemies hit for a few seconds. Enemy champions hit that marked with a Lotus are briefly stunned and are applied a greater slow.
Bal-Goth passively gains attack and movement speed for each champion marked with a Lotus. Activating the ability places a clone near all enemy champions marked with a Lotus. Bal-Goth can teleport to a clone’s location, dealing damage and silencing enemies hit.