Here's another one I've been working on! His name is Bal-Goth, and he's an assassin with stealth capabilities and a lot of interesting potential. With a dash-stealth combo on a charge system, he'll be able to dart in and out of combat unnoticed. And with a dangerous global ultimate, stepping on one of his traps could be a death sentence. As always, let me know what you think!
Role(s) | |
Assassin, Fighter |
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Abilities
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Quotes
Upon Selection
- They'll never know what hit 'em.
Attacking
- I'm all over it.
- I was thinkin' the same thing.
- It'll be my pleasure.
- Every last one shall perish.
- Their future is bleak.
- All crossroads spell doom.
- They'll despair soon enough.
Movement
- Moving into position.
- Hmm... Finally.
- I hear that.
- I'll be gone in a dash.
- My blades are thirsty.
- A bold move, summoner.
- Let's take a stroll.
Taunt
Bal-Goth spins his blades in his hands, then thrusts them forward.
- You called down the thunder, now reap the whirlwind!
- Try that one more time... I dare ya!
Joke
Bal-Goth pulls out a map and looks it over.
- (pause) ...I was never good at directions.
- Who needs a map! I feel like that's been said before..."
Changelog
V1.1:
- Mark Of The Lotus
- Mark changed to deal bonus magic damage equal to Error: Parameter '3' is not accepted.% of the target's maximum health from Error: Parameter '3' is not accepted.% increased damage
- Spike Trap
- Arm time reduced to 0.5 seconds from 0.75
- Now deals 60/100/140/180/220 (+40% Bonus AD) initial physical damage when detontated.
- Base damage over time reduced to 30/50/70/90/110 from 80/125/170/215/260.
- Damage over time bonus AD ratio increased to 100% from 40%.
- True sight duration changed to 6 at all levels from 4/5/6/7/8.
- Incapacitate
- Mini-stun removed
- Slow on marked champions increased to 70% from 60%.
V1.0: Added
- Mark of the Lotus (Passive)
- Bal-Goth’s basic attacks and abilities against enemy champions mark them with a Lotus, dealing increased damage to them. Further attacks and abilities increase the duration of the mark, up to a cap. Losing sight of the marked champion for a few seconds removes the mark, preventing re-application for a moderate duration.
- Covert Advance (Q)
- Bal-Goth dashes forward, stealthing for a few seconds after. His next basic attack deals physical damage based on his attack system.
- Spike Trap (W)
- Bal-Goth sets a spike trap, dealing physical damage over time and providing true sight in an area to those who step on it.
- Incapacitate (E)
- Bal-Goth slashes in a semicircle, dealing physical damage and slowing enemies hit for a few seconds. Enemy champions hit that marked with a Lotus are briefly stunned and are applied a greater slow.
- Mastermind (R)
- Bal-Goth passively gains attack and movement speed for each champion marked with a Lotus. Activating the ability places a clone near all enemy champions marked with a Lotus. Bal-Goth can teleport to a clone’s location, dealing damage and silencing enemies hit.