Hey, everyone! Another champ concept in the works.
This time, I really wanted to make a high-damage mage that is not reliant on its range, but instead must combat at melee range to be effective, and is capable of using autoattacks effectively. To make up for her relative squishiness and lack of escapes, the Bone Shaman has a nice sustain with her passive a lot of disruptive crowd control abilites, including a slow/snare, a silence, a knockback, and, added recently, a fear. If she isn't focused, she is capable of doing lots of damage while providing ample crowd control.
As for what she looks like ------->
This is taken from the video game Lords of Magic... Love that game. As for lore... She was born in Freijord, but moved to a small village outside of Noxus when she was young. As a teenager, she went to the city often, and she became immersed in the politics there... And that's as far as I got.
So here she is... I present to you... Dolomitak, The Bone Shaman!
|Dolomitak, The Bone Shaman|
Attack: 5/10 Defense: 4/10 Ability: 8/10 Difficulty: 7/10
|Health: 404 (+76) Attack Damage: 49 (+4.5)
Health Regen: 5.8 (+.5) Attack Speed: 0.653 (+3%)
Mana: 233 (+67) Armor: 10 (+3)
Mana Regen: 6.5 (+.65) Magic Resist: 30 (+1.25)
Range: 175 Mov. Speed: 315
|Magic Marrow (Innate) Dolomitak is granted 1% life steal and spell vamp per 15 ability power, capping at 25% life steal and spell vamp when Dolomitak has over 375 ability power.|
|Q: Spirit Bolt (Active) Dolomitak launches a skillshot bolt of chaotic energy in a line towards the cursor, dealing magic damage to the first enemy it hits. This ability locks onto champions affected by Skeletal Cage, and dealing bonus magic damage to and silencing the target if it is snared.
Cost: 35/40/45/50/55 mana
Cooldown: 8/7.5/7/6.5/6 seconds
Magic Damage: 45/75/105/135/165 (+0.5 per ability power)
Bonus Magic Damage: 30/50/70/90/110 (+0.5 per ability power)
Total Magic Damage: 75/125/175/225/275 (+1.0 per ability power)
Silence Duration: 2/2.25/2.5/2.75/3 seconds
|W: Clobber (Passive) Dolomitak’s autoattacks deal magic damage. (Active) Dolomitak empowers her staff, making her next autoattack will deal double the passive magic damage, knocking back the enemy hit if it is a champion. Autoattacks reduce the cooldown of this ability by 1 second.
Cost: 100/110/120/130/140 mana
Cooldown: 16/15/14/13/12 seconds
Passive Magic Damage: 10/20/30/40/50 (+0.1 per ability power)
Active Magic Damage: 20/40/60/80/100 (+0.2 per ability power)
Knockback Distance: 550
|E: Skeletal Cage (Active) Dolomitak summons a prison of bone around an enemy, slowing them by 25%. After a few seconds, the bones attach to the enemy, snaring them for a few seconds and dealing magic damage to them.
Cost: 90/105/120/135/150 mana
Cooldown: 12 seconds
Delay Until Snare: 2.5/2.25/2/1.75/1.5 seconds
Snare Duration: 1.5/1.75/2/2.25/2.5 seconds
Magic Damage: 50/100/150/200/250 (+0.5 per ability power)
|R: Cryptic Stones (Active) After channeling for 1 second, Dolomitak summons a ring tombstones around her that act as impassable terrain and last for 3 seconds. After a 0.5 second delay, Dolomitak unleashes a mystic nova, which spreads out radially and does magic damage in an area past the radius of the impassable terrain, while fearing enemies within the terrain for a short time. Dolomitak can activate this ability again when it is activated to remove the stones prematurely.
Radius of Wall AoE: 350
Radius of Nova AoE: 600
Cost: 200/225/250 Mana
Cooldown: 180/150/120 seconds
Magic Damage: 300/450/600 (+ 0.6 per ability power)
Fear Duration: .5/.75/1 seconds
- The bonus damage and silence from Spirit Bolt will work with other snaring abilites such as.
- When abilites that remove crowd control effects (such as) are used on Skeletal Cage before the delayed snare occurs, will only remove the slow and not the snare.
- If Dolomitak leaves the ring of tombstones usingor through other means while Mystic Stones is still activated, the ring of impassable terrain will immediately crumble.
- Dolomitak can activatewhile channeling Mystic Stones, allowing for an uninterrupted channel and cast.
Tell me what you think! Feeback is always appreciated.
- Spirit Bolt:
Increased magic damage to 45/75/105/135/165 from 40/65/90/115/140.
Now does bonus damage as opposed to double damage when the target is snared.
Bonus Damage is 30/50/70/90/110 (+0.5 per ability power), total damage being 75/125/175/225/275 (+1.0 per ability power).
- Cryptic Stones:
Decreased magic damage to 300/450/600 from 300/475/650.
Decreased nova AoE radius to 600 from 700.
Increased cost to 200/225/250 mana from 150/175/200 mana.
Altered cooldown to 180/150/120 seconds from 150/135/120 seconds.
Now fears opponents within the ring of terrain for .5/.75/1 seconds when the nova emerges.
- Base Movement Speed increased to 315 from 305.
- Spirit Bolt:
Increased magic damage to 40/65/90/115/140 from 30/50/70/90/110.
Increased ability power ratio to .5 from .4.
Increased double magic damage to 80/130/180/230/280 from 60/100/140/180/220.
Increased ability power ratio to 1 from .8
Increased cooldown to 8/7.5/7/6.5/6 seconds from 7/6.5/6/5.5/5 seconds.
Added silence duration.
The passive is no longer lost when the ability is on cooldown.
- Cryptic Stones:
Increased magic damage to 300/475/650 from 200/375/550.
Increased ability power ratio to .6 from .4.
- Added note saying that Spirit Bolt's extra damage and silence proc with other snaring abilities.