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Chak, Master of Earth

Temluis April 15, 2013 User blog:Temluis

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1 Growth 18 1 Growth 18
Health 440 (+87) Attack damage 54.1 (+4.2)
Health regen. 7.45 (+0.8) Attack speed 0.625 (+2.0%)
Mana 230 (+55) Armor 17 (+3.5)
Mana regen. 7.0 (+0.75) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Chak, Master of Earth is a custom champion in League of Legends.

Abilities

Debris
ChampionSquare

Chak's offensive abilities release debris to a nearby location. Chak can move over these debris to absorb them, increasing by 8% (Max. 40%) of his total armor and magic resistance, stacking up 5 times. Each stack resets its duration when is generated a new stack, and disappear one by one. Allied champions can pick them up, but only get half of the bonus.

Ability Details
Debris is a self buff that leaving debris in the Chak's offensive abilities.

Additional Information:

  • Debris duration in terrain. 8 seconds
  • Stacks duration. 5 seconds.


Golem's Impacts
RANGE: 1000
COST: 90 / 95 / 100 / 105 / 110 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
ChampionSquare

Consecutive successful casts of Golem's Impacts within 10 seconds form a chain.

FIRST ACTIVE: Chak shoots a rock in a line dealing physical damage on the first hit.

SECOND ACTIVE: Same as the first active.

THIRD ACTIVE: Chak throw a boulderfist to a specific area, dealing physical damage and knock-up the enemies for 1 second.

The rocks applies On-hit effects and leave a debris on impact or reach their maximum range and the boulderfist applies spell effects and leave 2 debris.

  • Rock Physical damage: 30 / 60 / 90 / 120 / 150 (+ 80% AD)
  • Boulderfist Physical damage: 45 / 65 / 85 / 105 / 125 (+ 140% AD)
  • Boulderfist radio: 150
Ability Details
Golem's impacts is a linear skill shot that fires rocks.

Additional Information:

  • Rocks Missile speed. 1800
  • Rocks width. 80
  • Boulderfist Missile speed. 1500
  • Boulderfist Radio. 150


Invigorate
COST: 90 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Will of steel Passive:Taking damage or attacking an enemy generate a absortion shield, that grows in strength and refresh the duration per each time taking damage or attacking an enemy , lasts up to 6 seconds. The total strength is limited, critical strikes generate the same percentage applied and the half for own DoTs and AoEs. On cooldown only generates half of the amount.

  • Absorption Shield Strength: 20 / 28 / 36 / 44 / 52 (+ 0.6% of your maximum health)
  • Maximun Strength:120 / 200 / 280 / 360 / 440

Active: Chak creates a compressed rock armor with there debris around it, giving it a shield that reducing damage over 8 seconds. The power of the shield is equal to a fixed amount plus the half amount of each absorbed debris during activation. The passive stops generating shield during the active effect.

  • Shield Reduction:5 / 10 / 15 / 20 / 25% (+ 4% per debris absorbed)
Ability Details
Invigorate is a deffensive self buff that creates a reduction shield.

Additional Information:

  • The passive generates magic shield when Chak resives magic damage.
  • Magic shield is independent duration of the absorption shield.
  • Magic shield shares the same strength of the absorption shield.
  • The debris absorbed don't increased armor and magic resistance.


Collapse
RANGE: 700
COST: 70 / 78 / 86 / 94 / 102 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Chak covers his hands with obsidians and slams a determined area that raises obsidian around, also will create a column of obsidian in front of him dealing true damage. Both effects seek independent damage and reduce all damage of enemies thar deals by percentage for 4 seconds and slows by 50% for 2 seconds. The column is longer as more small jump, the damage area is larger according longer jump.

The first target affected by the column will attracted near debris, hitting the first enemy in the path dealing physical damage and the half of the total debuff.

The ability leaving 2 obsidian debris, that increase the damage done who absorbs them. The increase is equal to the % bonus of normal debris and the same rules apply. If they are attracted to another jump these inflict double the damage of a normal debris and implement the entire effect of the mark.

  • True Damage: 45 / 90 / 135 / 180 / 225 (+ 40% bonus AD)
  • Percentage reduction: 16 / 20 / 24 / 28 / 32%
  • Normal Debris Damage: 20 / 35 / 50 / 65 / 80 (+ 50% AD)
Ability Details
Collapse is a dash.

Additional Information:

  • Column width. 100
  • Column speed. 1300
  • Minimun column range. 650
  • Max. column range. 1300
  • Min. area radius. 150
  • Max. area radius. 300
  • Area Attraction of debris. 1000
  • Attacted debris are destroyed when impacts.
  • The mark don't stacks but each aplication refresh the effect.


Earthquake
RANGE: 600
COST: 100 / 120 / 140 Mana
COOLDOWN: 140 / 125 / 110
ChampionSquare

Active:Chak impacts the terrain with his hands, creating a wave of pillars. Enemies in the area take physical damage and are knock into the center, they are stunned for a few seconds to the arrive. The ability leave 3 debris plus 1 per each enemy champion affected. During the next 10 seconds Chak gains bonus health according of his armor and magic resistance and increases all absorption shields.

  • Magic Damage: 250 / 330 / 410 (+ 80% bonus AD) (+ 70% AP)
  • Stun Duration: 1 / 1.25 / 1.5
  • Bonus health per point of armor: 1 / 1.5 / 2
  • Bonus health per point of magic resistance: 2 / 2.5 / 3
  • Absorption shield increased: 20 / 30 / 40%
Ability Details


Patch history

February 23, 2014, 09:17

  • Will of Steel:
    • The name has moved to the passive of invigorate.
    • Renamed to Debris.
    • The effect has moved to earthquake.
    • Now Chak's offensive abilities release debris to a nearby location. Chak can move over these debris to absorb them, increasing by 8% (Max. 40%) of his total armor and magic resistance, stacking up 5 times. Each stack resets its duration when is generated a new stack, and disappear one by one.

Allied champions can pick them up, but only get half of the bonus.

  • Golem's Impacts:
    • Now works to all AD scale instead of just bonus AD.
    • Rocks AD scales increases to 80% from 70%.
    • Boulderfist AD scale increases to 140% from 90%.
    • The rocks applies On-hit effects.
    • Range increased to 1000 from 850.
  • Invigorate:
    • Maximum health scale increased to 0.6% from 0.5%
    • Base Strength increases to 20 / 28 / 36 / 44 / 52 from 15 / 20 / 25 / 30 / 35.
    • Now the passive generates magic shield when magic damage is received.
    • No longer gains bonus armor and magic resistance.
    • Now will generate a reduction shield.
    • The passive no longers generate shield when the active effect and generates the half of the amount when are in cooldown and AoEs.
  • Collapse:
    • Range increases to 700 from 650.
    • No longers required a target enemy.
    • Now will create a column in front of Chak.
    • Now raises obsidians around Chak.
    • Damage reduction increased to 16 / 20 / 24 / 28 / 32% from 10 / 13 / 16 / 19 / 22%.
    • No longer increased the damage on the target.
    • Now leaving obsidian debris thar increase the damage done. They are the opposite of normal debris.
    • Now slows 50% for the next 2 seconds.
  • Earthquake:
    • Now also gains bonus health according of the armor and magic resistance.
    • Now also increases absorption shields.

July 31, 2013, 09:58

  • Invigorate:
    • Now the passive scales with 0.5% of your maximum health.
    • Base Strength reduces to 15 / 20 / 25 / 30 / 35 from 15 / 25 / 35 / 45 / 55.

August 08, 2013, 09:39

  • Invigorate:
    • Now also generate the half of the total shield strength upon active.
    • Base Strength increases to 15 / 22 / 29 / 36 / 43 from 15 / 20 / 25 / 30 / 35.
  • Collapse:
    • No longer deals attack speed reducion.
    • No longer gains bonus attack speed.
    • Now reduce all damage that his target deals by 10 / 13 / 16 / 19 / 22% for 4 seconds and the half for enemies hitting by debris.
    • Now his basic attacks and abilities deals 10 / 13 / 16 / 19 / 22% bonus damage for 4 seconds and the half for enemies hitting by debris.
    • Debris AD radio increases to 20% from 15%.

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