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Mordekaiser, 2nd Rework

Temluis November 19, 2014 User blog:Temluis

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1 Growth 18 1 Growth 18
Health 421 (+ 80) Attack damage 51.7 (+ 3.5)
Health regen. 7.45 (+ 0.55) Attack speed 0.694 (+ 3%)
Health (+0) Armor 19 (+ 3.5)
  Magic resist. 30 (+ 1.25)
Attack range 125 Mov. speed N/A


Changes
  • Nothing


Abilities

Iron Man

A percentage of the damage dealt from abilities and basic attacks is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters.

Percentage from abilities: 20% / 25% / 30%

Percentage from auto attacks: 10% / 12.5% / 15%

When Mordekaiser leaves the combat, the shield decays by 3% per second to restore health equal to this amount. Maximum shield strength is 90 + (30 × level) + 15% bonus health.

Changes
  • Damage scales reajusted.
  • New scale. Now scales 15% of bonus health.
  • New scale. Now the damage of basic attacks will generate shield.
  • New effect. When Mordekaiser leaves the combat, the shield decays by 3% per second to restore health equal to this amount.



Ability Details
Iron Man is a defensive self buff.

Additional Information:

  • Morderkaiser's auto attacks gains shield from all structures.
  • Mordekaiser don't gains shield from auto attacks if they are dodged Counter Strike.png Counter Strike, reflected Riposte.png Riposte, blocked Aegis Protection.png Aegis Protection and Blind.
  • Mordekaiser's abilities don't gains shield against spell shields and absortion shields.
  • The actual strenght of the shield can increased with Creeping Death.png Creeping Death
  • The health restore can by increased with Creeping Death.png Creeping Death or similar effect.


Mace of Spades
RANGE: 300
COST: Special 4 / 9 / 14 / 19 / 24 (+ 20% Bonus AD) (+ 10% AP) health
COOLDOWN: 8 / 7 / 6 / 5 / 4

Mordekaiser enhances his next attack, converting it to deal magic damage. He swings his mace with such force that it echoes out, increased his attack range and striking up to 5 additional nearby targets. Slows by 50% for 1 second to each enemy affected.


If the target is alone, deals 2% more damage per 1% of the target's missing health.

Only if a target is damaged the cost of the ability is equal to 20% of the total damage.

  • Total Magic Damage: 20 / 45 / 70 / 95 / 120 (+ 100% Bonus AD) (+ 50% AP)
Ability Details

Additional Information:

  • Mace of Spades has no cast time.


Changes
  • Cost reajusted.
  • New scale. Now deals 2% more damage per 1% of the target's missing health.
  • Now increases the autoattack range to 300 from 125.


Creeping Death
RANGE: 750
COST: 5% current health
COOLDOWN: 20 / 18 / 16 / 14 / 12

Passive: Moderkaiser's armor is covered with spikes and blades, that return a percentage from auto attacks, in magic damage. This don't works if Mordekaiser's true health don't affects.

  • Percentage Return: 10 / 12.5 / 15 / 17.5 / 20%

Active: Mordekaiser creates a protective cloud of metal shards to surround an ally unit or himself for 6 seconds, increasing the target's armor and magic resistance and deal magic damage within 250 range.


If the effect is placed on Mordekaiser, he will lost the passive effect but he will increases absorption shields and healing effects by a percentage.

  • Initial Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 40% AP) (+ 10% of aditional health)
  • Magic damage per second: 20 / 35 / 50 / 65 / 80 (+ 15% AP) (+ 2% of aditional health)
  • Bonus Armor: 10 / 15 / 20 / 25 / 30 ( +15% of bonus armor)
  • Bonus Magic Resistance: 10 / 15 / 20 / 25 / 30 (+ 20% of bonus magic resistance)
  • Absorption Shield Increase: 10 / 20 / 30 / 40 / 50%
  • Healing Effects Increase: 10 / 12.5 / 15 / 17.5 / 20%


Ability Details

Additional Information:

  • The skill does not interrupt the movement.


Changes
  • Now deals initial magic damage plus a percentage of his aditional health.
  • DoT's AP ratio reduced to 15% from 20% and scales with a percentage of aditional health.
  • New pasive effect. Moderkaiser's armor is covered with spikes and blades, that return a percentage from auto attacks, in magic damage. This don't works if Mordekaiser's true health don't affects.
  • New scales in bonus armor and magic resistance.
  • New effect. If the effect is placed on Mordekaiser, he will lost the passive effect but he will increases absorption shields and healing effects by a percentage.


Siphon of Destruction
RANGE: 900
COST: 25 / 35 / 45 / 55 / 65 health
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Siphon of Destruction

Mordekaiser creating a lethal siphon that travels in a cone, applying a mark and dealing magic damage to enemies. The mark causes on the next siphon reduces the cooldown by 1 second, slows for 2 seconds and deals 20% aditional damage to the marked enemy.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
  • Magic damage Increase: 84 / 138 / 182 / 241 / 300 (+ 72% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%


Ability Details

Additional Information:

  • The shipon isn't a proyectil.
  • Travel Speed: 1300
  • Cone angle: 35°
  • Mark duration. 6.5 seconds
  • Siphon of Destruction does not interrupt the movement.


Changes
  • Now the skill deals magic damage in a travel that in a cone from inmediately cone.
  • Range increases to 900 from 700
  • New effect. Now the shipon marks the enemies for 6.5 seconds, if an marked enemy is affected with another shipon the mark reduces the skill cooldown by 1 second, slows for 2 seconds and deals 20% aditional damage to the marked enemie.


Children of the Grave
RANGE: 850
COOLDOWN: 120 / 105 / 90

Mordekaiser deals magic damage to a target enemy champion and curses it for 10 seconds, dealing additional magic damage over time and healing himself for the damage done. Enemys around the target take the 80% of the damage.

For 10 seconds, Moderkaiser can reactive the ability for teleport do his cursed target. The teleport can't by ocurred if the cursed target dies.

If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 30 seconds. The Ghost cannot use any active skills or items and deals magic damage with its basic attacks.

  • Flat Total Magic Damage: 150 / 225 / 300
  • Percentage Total Magic Damage: 25 / 30 / 35% (+4% per 100 AP) target's current health


Ability Details

Additional Information:

  • Radius Area. 250


Changes
  • Now the skill can reactive for teleports Mordekaiser to his target.
  • Enemies around the target recive 80% of the total damage.

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