Mordekaiser enhances his next attack, converting it to deal magic damage. He swings his mace with such force that it echoes out, increased his attack range and striking up to 5 additional nearby targets. Slows by 50% for 1 second to each enemy affected.
If the target is alone, deals 2% more damage per 1% of the target's missing health.
Only if a target is damaged the cost of the ability is equal to 20% of the total damage.
Passive: Moderkaiser's armor is covered with spikes and blades, that return a percentage from auto attacks, in magic damage. This don't works if Mordekaiser's true health don't affects.
Percentage Return: 10 / 12.5 / 15 / 17.5 / 20%
Active: Mordekaiser creates a protective cloud of metal shards to surround an ally unit or himself for 6 seconds, increasing the target's armor and magic resistance and deal magic damage within 250 range.
If the effect is placed on Mordekaiser, he will lost the passive effect but he will increases absorption shields and healing effects by a percentage.
Now deals initial magic damage plus a percentage of his aditional health.
DoT's AP ratio reduced to 15% from 20% and scales with a percentage of aditional health.
New pasive effect. Moderkaiser's armor is covered with spikes and blades, that return a percentage from auto attacks, in magic damage. This don't works if Mordekaiser's true health don't affects.
New scales in bonus armor and magic resistance.
New effect. If the effect is placed on Mordekaiser, he will lost the passive effect but he will increases absorption shields and healing effects by a percentage.
Siphon of Destruction
COST: 25 / 35 / 45 / 55 / 65 health
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Mordekaiser creating a lethal siphon that travels in a cone, applying a mark and dealing magic damage to enemies.
The mark causes on the next siphon reduces the cooldown by 1 second, slows for 2 seconds and deals 20% aditional damage to the marked enemy.
Siphon of Destruction does not interrupt the movement.
Now the skill deals magic damage in a travel that in a cone from inmediately cone.
Range increases to 900 from 700
New effect. Now the shipon marks the enemies for 6.5 seconds, if an marked enemy is affected with another shipon the mark reduces the skill cooldown by 1 second, slows for 2 seconds and deals 20% aditional damage to the marked enemie.
Mordekaiser deals magic damage to a target enemy champion and curses it for 10 seconds, dealing additional magic damage over time and healing himself for the damage done. Enemys around the target take the 80% of the damage.
For 10 seconds, Moderkaiser can reactive the ability for teleport do his cursed target. The teleport can't by ocurred if the cursed target dies.
If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 30 seconds. The Ghost cannot use any active skills or items and deals magic damage with its basic attacks.
Flat Total Magic Damage: 150 / 225 / 300
Percentage Total Magic Damage: 25 / 30 / 35% (+4% per 100 AP)target's current health
Radius Area. 250
Now the skill can reactive for teleports Mordekaiser to his target.
Enemies around the target recive 80% of the total damage.