Mordekaiser enhances his next attack, converting it to deal magic damage. He swings his mace with such force that it echoes out, increased his attack range and striking up to 5 additional nearby targets.
If the target is alone, the ability stuns for 1 second and deals 2% more damage per 1% of the target's missing health.
Only if a target is damaged the cost of the ability is equal to 20% of the total damage.
Passive: Moderkaiser's armor is covered with spikes and blades, that return a percentage from auto attacks, in magic damage. This don't works if Mordekaiser true health don't affects.
Percentage Return: 10 / 12.5 / 15 / 17.5 / 20%
Active: Mordekaiser creates a protective cloud of metal shards to surround an ally unit or himself for 6 seconds, increasing the target's armor and magic resistance, reduces the half amount for enemies, and deal magic damage within 250 range.
If the effect is placed on Mordekaiser, he will lost the passive effect but increases absorption shields and healing effects by a percentage.
Mordekaiser creating a lethal siphon that extend in a cone, applying a mark and dealing magic damage to enemies.
The mark causes on the next siphon will slows for 2 seconds and deals 20% aditional damage.
Mordekaiser becomes untargetable for 0.75 seconds and teleports to the target enemy champion. Upon arrival, deals magic damage to a target enemy champion and curses it for 10 seconds, dealing additional magic damage over time and healing himself for the damage done.
Enemies that are around the target receive 80% of the damage dealt.
If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 30 seconds. The Ghost cannot use any active skills or items and deals magic damage with its basic attacks.
Flat Total Magic Damage: 150 / 225 / 300
Percentage Total Magic Damage: 25 / 30 / 35% (+4% per 100 AP)target's current health