Basic attacks increase Olaf's attack speed by 3% / 4% / 5% / 6% for 1.5 seconds, stacks up to 5 times for a maximum of 15% / 20% / 25% / 30%. The stacks decay one at a time when he leaves combat.
Each stack only increases his bonus by 2% for every 1% of Olaf's missing health.
Maximum attack speed per stack (0% Health). 9% / 12% / 15% / 18%.
Maximum attack speed with 5 stacks (0% Health). 45% / 69% / 75% / 90%.
Now Olaf only gains attack speed when he lands basic attacks.
RANGE: 400 - 1000
COST: 60 mana
Active: Olaf throws an axe in a line to a target location, dealing physical damage and slowing enemies it passes through for between 1.5 and 2.5 seconds, depending on the distance on the axe has travelled.
The axe remains at the target location until Undertow is off cooldown. Olaf can pick up the axe to reduce Undertow's cooldown by 3.5 seconds and deals additional damage on his next 2 basic attacks, each attack deals damage equal to 25% of the axe's normal damage. If the axe would land inside terrain, it will instead stick to the wall.
If the bonus damage of Vicious Strikes is active during the cast, the axe increases its speed and adds the half bonus damage of Vicious Strikes to the first enemy hit. The axe loses its speed when hits an enemy.
Cooldown reduction from the axe reduced to 3.5 from 4.5 seconds.
Missile speed can by increased to 2000 from 1600 if Olaf haves the bonus damage of Vicious Strikes.
New effect. When Olaf pick the axe he will deal aditional damage on his next 2 basic attacks.
New effect. If the bonus damage of Vicious Strikes is active during the cast, the axe increases its speed and adds the half bonus damage of Vicious Strikes to the first enemy hit. The axe loses its speed when hits an enemy.
COST: 30 mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Active: Olaf strikes twice on his next basic attack, dealing physical damage plus a percentage of his maximum health. If the bonus damage is consumed Olaf increases his attack speed for 6 seconds. Each attack have a certain percentage of Olaf's attack damage, can deal a critical strike and On-hit effects as normal.
Additionally for 6 seconds, Olaf drains life from sources of damage that he deals and gains bonus attack speed; the effect resets his duration when the bonus damage is used. During this time, Olaf also gains 1% enhanced healing from all sources for every 2.5% of his missing health.
Physical Damage per Strike:80 / 85 / 90 / 95 / 100% AD+5% of Olaf's maximum health
Vicious Strikes will increase all healing effects targeted at Olaf. This will stack additively with Spirit Visage. However, it is worth noting that Spirit Visage will not increase healing effects sourced from other champions (such as an allied Astral Blessing), while Vicious Strikeswill.
Vicious Strikes has no cast time and it will not interrupt previous orders.
The bonus damage is effective against structures.
The damage of one strike is negated by block and parry.
Only blind and dodge can negate the damage of the 2 attacks.
The drain effect applies on all forms of damage that Olaf deals.
Don't applies on structures.
The ability reset the auto attack timer.
Olaf only gains the bonus attack speed if he consumes the bonus damage.
Active: Olaf leaps to a enemy target and attacks with such force that it deals true damage to his target. Olaf lands 300 units away of his target.
After 1.5 seconds the next Olaf's basic attack deals aditional true damage equal to the cost of the ability.
Olaf's basic attacks will reduce the cooldown of Reckless Swing by 1 second.
If the bonus damage of Vicious Strikes is active during the leap, the range of the ability increases and the true damage stuns 1 second; additionally the empowered skill permanently gains 3 additional damage when the true damage kill an enemy unit. This bonus is twice for large minions, monsters and champions.
Active: Olaf instantly removes all forms of debuffs from himself and becomes immune to them for 6 seconds. During this time, he lost the passive effect, but also gains flat armor penetration equal to a percentage of his missing health.
Flat Armor Penetration:2.5 / 5 / 7.5 Olaf's missing health
Ragnarok is a self-targeted ability that also passively grants a defensive buff.
Ragnarok can be cast while under the effects of any form of crowd control.
It is worth noting that while it can be activated while under the effects of airborne crowd control, Ragnarok will not remove them. However, it will ignore any further applications of it once active.
Ragnarok will prevent the application of the Sejuani's "Frost" debuff.
Abilities with conditional effects are usually composed of multiple debuffs, and will ignoring. For example, Olaf will remove the damage reduction by Mocking Shout and Chomp despite ignoring their slow components.