Olaf's attack speed increases by 1% for every 1% of his missing health.
Ragnarok.- When Olaf's health drops below 30% of his maximum health, he will enter in frenesí, receives 0.3 / 0.35 / 0.4 critical strike chance for every 1% of his missing health. The effect is lost if Olaf don't inflicts or receives damage for 3 seconds.
The frensí can still active even when it exceeds 30% Olaf's maximum health.
RANGE: 400 - 1000
COST: 60 mana
Active: Olaf throws an axe in a line to a target location, dealing physical damage and slowing enemies it passes through for between 1.5 and 2.5 seconds, depending on the distance on the axe has travelled.
If the first effect of Vicious Strikes is active, the axe increases its speed and inflict the bonus damage of Vicious Strikes to the first enemy hit. The axe loses its speed once the fist effect of Vicious Strikes ends or consumes.
The axe remains at the target location until Undertow is off cooldown. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds and deals additional damage equal 25% of total damage of the ability on his next 2 basic attacks or Reckless Swing. If the axe would land inside terrain, it will instead stick to the wall.
Undertow grants a brief instance of sight when it hits the ground.
If Olaf attempts to cast Undertow below the minimum range, he will throw it the minimum distance units in the direction of cast.
If Olaf attempts to cast Undertow beyond the maximum range, it will fall short at the maximum range in the direction of cast.
Olaf cannot pick up an enemy Olaf's axe, unlike Draven.
Neutral monsters hit by the axe will temporarily be ignored by unit collision. This is an invisible debuff and is intended to make it easier for Olaf to pick up his axes.
Duration of bonus damage on auto attacks: 5 seconds each
The bonus damage can't critical strike and don't affect.
As with most on-hit physical damage, the bonus damage will apply life steal.
The axe don't increases his speed and damage if the first effect of Vicious Strikes is not active during the throw.
The bonus damage will not affect towers.
COST: 30 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active: Olaf strikes twice on her next basic attack dealing physical damage plus a percentage of his maximum health and then increase his attack speed for 6 seconds. Each attack is a certain percentage of attack damage Olaf can hit critically strike and On-hit effects as normal.
Before and after the first effect ends, for 6 seconds, Olaf gains drains life from all damage that deals and gains bonus attack speed. During this time, Olaf also gains 1% enhanced healing from all sources for every 2.5% of his missing health.
Physical Damage per Strike:80 / 85 / 90 / 95 / 100% AD+5% of Olaf's maximum health
Vicious Strikes will increase all healing effects targeted at Olaf. This will stack additively with Spirit Visage. However, it is worth noting that Spirit Visage will not increase healing effects sourced from other champions (such as an allied Astral Blessing), while Vicious Strikeswill.
Vicious Strikes has no cast time and it will not interrupt previous orders.
The bonus damage is effective against structures.
Vicious Strikes damage of one strike is negated block and parry.
Only blind and dodgecan negate the damage of the 2 attacks.
The drain effect applies on all forms of damage that Olaf inflicts.
Active: Olaf attacks with such force that it deals true damage to his target.
The cost is refunded if Reckless Swing kills the target.
Olaf's lands 325 units away from its target and his basic attacks will reduce the cooldown of Reckless Swing by 1 second.
If the first effect of Vicious Strikes is active, Olaf's lands on the target, the ability stuns 1 second and permanently gains 4 additional damage when kill an enemy unit. This bonus is doubled for large minions, monsters, and champions.
Reckless Swing will cancel if Olaf loses sight of his target during the cast time, as with many of the game's older and non-updated champions.
COOLDOWN: 120 / 100 / 80
Passive: Olaf gains bonus armor and magic resistance.
Armor / Magic Resist: 10 / 20 / 30
Active: Olaf instantly removes all crowd control effects and defense's reduction from himself and becomes immune to them for 6 seconds. During this time, he lost the passive effect, gains armor and magic resist equal of his missing health and modifies Berserker Rage.
Percentage of Missing Health:5 / 7.5 / 10 Olaf's missing health
Ragnarok is a self-targeted ability that also passively grants a defensive buff.
Ragnarok can be cast while under the effects of any form of crowd control.
It is worth noting that while it can be activated while under the effects of airborne crowd control, Ragnarok will not remove them. However, it will ignore any further applications of it once active.
Ragnarok will not prevent the application of the Sejuani's "Frost" debuff, as it not a crowd control effect prior to being detonated by Permafrost.
Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the crowd control debuff will not ignore the conditional effects. For example, Olaf will still have his attack damage reduced by Mocking Shout and Chomp despite ignoring their slow components.
Bonus defenses according his missing health can modifies during the active effect.