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Stats Changes

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Berserker Rage
Berserker Rage

Olaf gains 1% bonus attack speed per 1% of his missing health. Olaf gains one stack of Berserker Rage every time he recives damage equal to 7% of his maximum health; stacks up 5 times and can only lost by ussing abilities.

Ability Details
Berserker Rage is a self-buff ability.

Additional Information:

  • The stack's damage counter applies before damage reductions, 'apart from armor and magic damage, so Olaf will loss less health than of his 8% maximum health on them.

RANGE: 400 / 1000
SPEED: 1550
COST: 20 – 60 mana

First Activation: For the next 5 seconds, Olaf's next basic attack will deal bonus physical damage. The ability will enter on a 2.5 secs cooldown if it is consuming against a unit. The Second activation needs to consume this effect and 60 mana for his own cast.

  • Bonus Damage: 14 / 23 / 32 / 41 / 50 (+ 20% AD)

Second Activation: Olaf throws an ice axe to the target location, dealing physical damage to all enemies it passes through and Slow icon slowing them for 1.5 - 2.5 seconds, based on the distance the axe traveled.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 100% bonus AD)
  • Slow: 29 / 33 / 37 / 41 / 45%

The axe remains at the target location until Undertow becomes available again, and Olaf can pick up the axe to reduce Undertow's cooldown by 4 seconds. The axe sticks to terrain upon colliding with it.

Berserker Rage.png Berserker Rage: Increases Second Activation's base damage by 10% per present stack during the cast. Consume 3 stacks.

Ability Details
Undertow is a ability with two activations, the first is an auto-attack modifier and the second is a linear, pass-through skill shot.

Additional Information:

  • Olaf won't be able to cast the second activation if he doesn't haves the first activation's effect (The bonus damage).
    • Because of this, the second activation only can be use one time per first cast.
  • First activation:
    • Can affect structures.
    • Applies life steal
    • The basic attack can critical strike but the bonus damage is unaffected.
    • To reduce the cooldown its necesary to use it on a enemy or neutral unit.
    • Silences the ability when Olaf is landing a basic attack.
    • Don't works with Berserker Rage and also don't consume stacks.
  • Second Activation:
    • Will grants a brief instance of sight when it hits the ground.
    • If Olaf attempts to cast it below the minimum range, he will throw it the minimum distance units in the direction of cast.
    • If Olaf attempts to cast it beyond the maximum range, it will fall short at the maximum range in the direction of cast.
    • Olaf cannot pick up an enemy Olaf's axe, unlike Draven Draven.
    • Neutral monsters hit by the axe will temporarily be ignored by unit collision. This is an invisible debuff and is intended to make it easier for Olaf to pick up his axes.

Vicious Strikes
COST: 30 mana
Vicious Strikes

Active: For 6 seconds, Olaf will strike twice in his next basic attack. The attack will only deal a % of AD but it scale with Olaf's max health.

  • DAMAGE PER ATTACK: 40 / 50 / 60 / 70 / 80% AD (+ 5% Olaf's max health)

Also gains bonus attack speed, life steal, and 0.5% enhanced healing and health regeneration from all sources per 1% of his missing health.

  • Bonus Attack Speed: 40 / 45 / 50 / 55 / 60%
  • Life Steal: 14 / 16 / 18 / 20 / 22%

If Olaf uses the twice attack against a unit the duration of other bonuses will reset.

Berserker Rage.png Berserker Rage: Reduces 1 second to the base cooldown per present stack during the cast. Consume 4 stacks.

Ability Details
Vicious Strikes is a self-targeted buff.

Additional Information:

  • Twice attack:
    • Can affect structures.
    • The AD component can critical strike.
    • The health component can't critical strike.
    • All damage components applies life steal.
    • Resets the autoattack timer.
  • Vicious Strikes will increase all healing effects targeted at Olaf, including healing from other sources such as Soraka Soraka's Astral Infusion.png Astral Infusion. This will stack multiplicatively with Spirit Visage item.png Spirit Visage.
  • Vicious Strikes has no cast time and it will not interrupt previous orders.

Reckless Swing
RANGE: 325
COST: 21 / 34.5 / 48 / 61.5 / 75 (+ 12% AD) health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Reckless Swing

Active: Olaf deals true damage to the target enemy. After 1 second his next basic attack will deal bonus true damage equal of the ability cost.

  • True damage: 70 / 115 / 160 / 205 / 250 (+ 40% AD)

Reckless Swing heals Olaf for its health cost if it kills its target, and its cooldown is reduced by 1 second every time Olaf lands a basic attack.

Berserker Rage.png Berserker Rage: Stuns by 0.2 secs per present stack during the cast. Consumes 3 stacks.

Ability Details
Reckless Swing is a single target ability.

Additional Information:

  • This ability's cost is equal to 30% of the total damage. Olaf will pay the cost regardless if the ability deals any damage.
  • As with all activated health-cost abilities, Reckless Swing can be cast at any health value but will not reduce Olaf's health below 1. This makes Reckless Swing effectively free-to-cast at 1 health.
  • Health cost refund on the ability is considered a heal, therefore it is affected by increased healing from Olaf Olaf's Vicious Strikes.png Vicious Strikes and Spirit Visage item.png Spirit Visage.
  • Reckless Swing will cancel if Olaf loses sight of his target during the cast time, as with many of the game's older and non-updated champions.

COOLDOWN: 100 / 90 / 80

Passive: Olaf gains bonus armor and magic resistance while Ragnarok is inactive.

  • Bonus Resistances: 20 / 30 / 40 (+ 3% Olaf's bonus health)

Active: Olaf removes all debuffs from himself, becomes immune to them and stores a percent of all incoming damage for the next 7 seconds. Olaf gains bonus attack damage equal to 10% of the storing damage during the duration.

  • Storing Damage: 70 / 80 / 90%

When Ragnarok ends, Olaf will suffer the wounds of his battle receiving 20% of the storing damage into True damage per second during 5 seconds.

Berserker Rage.png Berserker Rage: Each present stack during the cast gives 0.1% bonus attack speed per 1% of his missing health during the active. Consume 4 stacks.

Ability Details
Ragnarok is a self-targeted ability that also passively grants a defensive buff.

Additional Information:

  • Berserker Rage Stacks will work equal to the innate ability but only during the active duration and gaining new stacks after the cast won't give more attack speed.
  • The maximum attack speed with full stacks is 50% at 1% Olaf's maximum health.
  • Ragnarok can be cast while under the effects of any form of crowd control from enemies.
  • Ragnarok will not remove or turn him immune to crowd controls from allies or him.
    • For example, he will not break free or become immune to Zhonya's Hourglass item.png Zhonya's Hourglass Unique Active - Stasis or Fate's Call.png Fate's Call.
    • It is worth noting that while it can be activated while under the effects of airborne crowd control, Ragnarok will not remove them. However, it will ignore any further applications of it once active.
    • Ragnarok will prevent the application of Bard Bard's Tempered Fate.png Tempered Fate, but will not allow him to break free from it.
  • Ragnarok will prevent the application of the Sejuani Sejuani's "Frost" debuff.
  • As of V3.13, all attack speed reduction is treated as a slow and will also be ignored.
  • Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the crowd control debuff will now ignore the conditional effects. For example, Olaf will still inmune his attack damage by Mocking Shout.png Mocking Shout and Chomp.png Chomp.